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3D Skeleton-based Few-shot Action Recognition with JEANIE is not so Na\"ive
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In this paper, we propose a Few-shot Learning pipeline for 3D skeleton-based action recognition by Joint tEmporal and cAmera viewpoiNt alIgnmEnt (JEANIE). To factor out misalignment between query and support sequences of 3D body joints, we propose an advanced variant of Dynamic Time Warping which jointly models each smooth path between the query and support frames to achieve simultaneously the best alignment in the temporal and simulated camera viewpoint spaces for end-to-end learning under the limited few-shot training data. Sequences are encoded with a temporal block encoder based on Simple Spectral Graph Convolution, a lightweight linear Graph Neural Network backbone (we also include a setting with a transformer). Finally, we propose a similarity-based loss which encourages the alignment of sequences of the same class while preventing the alignment of unrelated sequences. We demonstrate state-of-the-art results on NTU-60, NTU-120, Kinetics-skeleton and UWA3D Multiview Activity II.
Forward citations
Cited by 2 Pith papers
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Feature Hallucination for Self-supervised Action Recognition
New object-detection and saliency descriptors, combined with uncertainty-weighted feature hallucination, improve RGB-only action recognition on multiple video benchmarks.
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Few-Shot Learning in Video and 3D Object Detection: A Survey
A survey of few-shot learning for video and 3D object detection that reviews architectures, losses, and training strategies, but contains numerous citation errors and unsupported performance claims.
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