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SONIC: Spectral Optimization of Noise for Inpainting with Consistency
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We propose a novel training-free method for inpainting with off-the-shelf text-to-image models. While guidance-based methods in theory allow generic models to be used for inverse problems such as inpainting -- in practice their effectiveness is limited, leading to the necessity of specialized inpainting-specific models. In this work, we argue the missing ingredient for training-free generic model usage is proper optimization of the initial noise sample. We optimize the initial noise to approximately reproduce the unmasked image, in as few as tens of optimization steps, then use it with a conventional training-free inpainting method. Critically, we propose two core ideas that make this possible: (i) we perform linear approximation that avoids the costly and often impractical unrolling required to relate the initial noise sample to model output -- which potentially is why this relationship was previously overlooked; and (ii) perform spectral preconditioning by optimizing the initial noise sample in the spectral domain with Adam, which stabilizes the optimization. We demonstrate our method on various inpainting tasks, outperforming the state of the art. Project website: https://ubc-vision.github.io/sonic/
Forward citations
Cited by 2 Pith papers
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Map2World: Segment Map Conditioned Text to 3D World Generation
Map2World produces scale-consistent 3D worlds from text and arbitrary segment maps via a detail enhancer that incorporates global structure information.
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InpaintSLat: Inpainting Structured 3D Latents via Initial Noise Optimization
Optimizing initial noise via backpropagation approximation and spectral parameterization in structured 3D latent diffusion yields higher contextual consistency and prompt alignment in training-free inpainting.
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