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Contact-GraspNet: Efficient 6-DoF Grasp Generation in Cluttered Scenes

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arxiv 2103.14127 v1 pith:IWXNQ4NS submitted 2021-03-25 cs.RO cs.CV

Contact-GraspNet: Efficient 6-DoF Grasp Generation in Cluttered Scenes

classification cs.RO cs.CV
keywords graspgraspingcloudclutteredfailurefullgraspslearning
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Grasping unseen objects in unconstrained, cluttered environments is an essential skill for autonomous robotic manipulation. Despite recent progress in full 6-DoF grasp learning, existing approaches often consist of complex sequential pipelines that possess several potential failure points and run-times unsuitable for closed-loop grasping. Therefore, we propose an end-to-end network that efficiently generates a distribution of 6-DoF parallel-jaw grasps directly from a depth recording of a scene. Our novel grasp representation treats 3D points of the recorded point cloud as potential grasp contacts. By rooting the full 6-DoF grasp pose and width in the observed point cloud, we can reduce the dimensionality of our grasp representation to 4-DoF which greatly facilitates the learning process. Our class-agnostic approach is trained on 17 million simulated grasps and generalizes well to real world sensor data. In a robotic grasping study of unseen objects in structured clutter we achieve over 90% success rate, cutting the failure rate in half compared to a recent state-of-the-art method.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. GraspIT: A Dataset Bridging the Sim-to-Real gap and back for Validated Grasping SE(3) Pose Generation

    cs.RO 2026-07 conditional novelty 6.0

    GraspIT provides ~316k annotated RGBD frames with ~2.3M slip-test-validated 6-DoF grasp candidates and a bidirectional sim-to-real registration pipeline, all released as open-source Docker containers.

  2. AnnotateAnything: Automatic Annotation of 3D Assets for Robot Manipulation

    cs.RO 2026-06 unverdicted novelty 6.0

    AnnotateAnything converts passive 3D assets into manipulation-ready assets by combining vision-language reasoning for semantics with parallel physics pipelines for executable action annotations such as grasps and arti...