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LS-GAN: Human Motion Synthesis with Latent-space GANs

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arxiv 2501.01449 v1 pith:J2J3QAE6 submitted 2024-12-30 cs.CV cs.AI

LS-GAN: Human Motion Synthesis with Latent-space GANs

classification cs.CV cs.AI
keywords motionlatentsynthesisspacediffusiongansconditionedhuman
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Human motion synthesis conditioned on textual input has gained significant attention in recent years due to its potential applications in various domains such as gaming, film production, and virtual reality. Conditioned Motion synthesis takes a text input and outputs a 3D motion corresponding to the text. While previous works have explored motion synthesis using raw motion data and latent space representations with diffusion models, these approaches often suffer from high training and inference times. In this paper, we introduce a novel framework that utilizes Generative Adversarial Networks (GANs) in the latent space to enable faster training and inference while achieving results comparable to those of the state-of-the-art diffusion methods. We perform experiments on the HumanML3D, HumanAct12 benchmarks and demonstrate that a remarkably simple GAN in the latent space achieves a FID of 0.482 with more than 91% in FLOPs reduction compared to latent diffusion model. Our work opens up new possibilities for efficient and high-quality motion synthesis using latent space GANs.

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