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TranSplat: Surface Embedding-guided 3D Gaussian Splatting for Transparent Object Manipulation
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Transparent object manipulation remains a significant challenge in robotics due to the difficulty of acquiring accurate and dense depth measurements. Conventional depth sensors often fail with transparent objects, resulting in incomplete or erroneous depth data. Existing depth completion methods struggle with interframe consistency and incorrectly model transparent objects as Lambertian surfaces, leading to poor depth reconstruction. To address these challenges, we propose TranSplat, a surface embedding-guided 3D Gaussian Splatting method tailored for transparent objects. TranSplat uses a latent diffusion model to generate surface embeddings that provide consistent and continuous representations, making it robust to changes in viewpoint and lighting. By integrating these surface embeddings with input RGB images, TranSplat effectively captures the complexities of transparent surfaces, enhancing the splatting of 3D Gaussians and improving depth completion. Evaluations on synthetic and real-world transparent object benchmarks, as well as robot grasping tasks, show that TranSplat achieves accurate and dense depth completion, demonstrating its effectiveness in practical applications. We open-source synthetic dataset and model: https://github. com/jeongyun0609/TranSplat
Forward citations
Cited by 4 Pith papers
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SwiftGS predicts satellite 3D surfaces and renderings zero-shot via meta-learned Gaussian-SDF hybrid, reporting 1.22 m DSM MAE on DFC2019 at 2.5 min per scene.
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VolSplat: Rethinking Feed-Forward 3D Gaussian Splatting with Voxel-Aligned Prediction
VolSplat predicts 3D Gaussians from a shared voxel grid instead of from image pixels, reporting large gains in sparse-view novel view synthesis on RealEstate10K, ScanNet, and ACID.
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Trans2Occ: Voxel Occupancy Estimation and Grasp for Transparent Objects from Simulation to Reality
A simulation-trained model predicts voxel occupancy from single RGB views for transparent object grasping and transfers to real robotic setups without fine-tuning.
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