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Search-Based Testing of Reinforcement Learning

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arxiv 2205.04887 v2 pith:JY4L4O4U submitted 2022-05-07 cs.LG cs.AIcs.SE

classification cs.LGcs.AIcs.SE
keywords testingperformancestatesagentagentsdeepfuzzsafety
verification ladder T0 review T1 audit T2 compute T3 formal

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Evaluation of deep reinforcement learning (RL) is inherently challenging. Especially the opaqueness of learned policies and the stochastic nature of both agents and environments make testing the behavior of deep RL agents difficult. We present a search-based testing framework that enables a wide range of novel analysis capabilities for evaluating the safety and performance of deep RL agents. For safety testing, our framework utilizes a search algorithm that searches for a reference trace that solves the RL task. The backtracking states of the search, called boundary states, pose safety-critical situations. We create safety test-suites that evaluate how well the RL agent escapes safety-critical situations near these boundary states. For robust performance testing, we create a diverse set of traces via fuzz testing. These fuzz traces are used to bring the agent into a wide variety of potentially unknown states from which the average performance of the agent is compared to the average performance of the fuzz traces. We apply our search-based testing approach on RL for Nintendo's Super Mario Bros.

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Cited by 1 Pith paper

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  1. Reusable Test Suites for Reinforcement Learning

    cs.SE 2025-08 conditional novelty 7.0 of 10

    Multi-policy test case selection (MPTCS) uses a set of policies to pick solvable, difficult, and diverse test cases that expose common flaws in any reinforcement learning policy.

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