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Self-Play with Adversarial Critic: Provable and Scalable Offline Alignment for Language Models

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arxiv 2406.04274 v1 pith:KCVFRKJG submitted 2024-06-06 cs.LG cs.AIcs.CL

classification cs.LGcs.AIcs.CL
keywords alignmentofflinepreferenceoptimizationprovabledataempiricallanguage
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This work studies the challenge of aligning large language models (LLMs) with offline preference data. We focus on alignment by Reinforcement Learning from Human Feedback (RLHF) in particular. While popular preference optimization methods exhibit good empirical performance in practice, they are not theoretically guaranteed to converge to the optimal policy and can provably fail when the data coverage is sparse by classical offline reinforcement learning (RL) results. On the other hand, a recent line of work has focused on theoretically motivated preference optimization methods with provable guarantees, but these are not computationally efficient for large-scale applications like LLM alignment. To bridge this gap, we propose SPAC, a new offline preference optimization method with self-play, inspired by the on-average pessimism technique from the offline RL literature, to be the first provable and scalable approach to LLM alignment. We both provide theoretical analysis for its convergence under single-policy concentrability for the general function approximation setting and demonstrate its competitive empirical performance for LLM alignment on a 7B Mistral model with Open LLM Leaderboard evaluations.

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  1. Reward Shaping for (Inference-Time) Alignment: A Stackelberg Game Perspective

    cs.LG 2026-01 conditional novelty 5.0 of 10

    The optimal reward for KL-regularized LLM alignment is a threshold function—reward B above a prompt-dependent cutoff, 0 below—which can be estimated from base-model samples and integrated into decoding-time alignment.

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