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Learning Social Affordance for Human-Robot Interaction

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arxiv 1604.03692 v2 pith:KG3PIQRP submitted 2016-04-13 cs.RO cs.AIcs.CVcs.LG

classification cs.ROcs.AIcs.CVcs.LG
keywords learningaffordanceapproachhumaninteractionmotionsocialvideos
verification ladder T0 review T1 audit T2 compute T3 formal
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In this paper, we present an approach for robot learning of social affordance from human activity videos. We consider the problem in the context of human-robot interaction: Our approach learns structural representations of human-human (and human-object-human) interactions, describing how body-parts of each agent move with respect to each other and what spatial relations they should maintain to complete each sub-event (i.e., sub-goal). This enables the robot to infer its own movement in reaction to the human body motion, allowing it to naturally replicate such interactions. We introduce the representation of social affordance and propose a generative model for its weakly supervised learning from human demonstration videos. Our approach discovers critical steps (i.e., latent sub-events) in an interaction and the typical motion associated with them, learning what body-parts should be involved and how. The experimental results demonstrate that our Markov Chain Monte Carlo (MCMC) based learning algorithm automatically discovers semantically meaningful interactive affordance from RGB-D videos, which allows us to generate appropriate full body motion for an agent.

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Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Geometric Visual Fusion Graph Neural Networks for Multi-Person Human-Object Interaction Recognition in Videos

    cs.CV 2025-06 conditional novelty 6.0 of 10

    GeoVis-GNN reports state-of-the-art results on four video HOI benchmarks and introduces MPHOI-120, a concurrent partial interaction dataset.

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