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DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshing

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arxiv 2403.17822 v3 pith:KLAIWYRG submitted 2024-03-26 cs.CV

DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshing

classification cs.CV
keywords depthgaussianindoorscenessplattingnoveloptimizationchallenging
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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High-fidelity 3D reconstruction of common indoor scenes is crucial for VR and AR applications. 3D Gaussian splatting, a novel differentiable rendering technique, has achieved state-of-the-art novel view synthesis results with high rendering speeds and relatively low training times. However, its performance on scenes commonly seen in indoor datasets is poor due to the lack of geometric constraints during optimization. In this work, we explore the use of readily accessible geometric cues to enhance Gaussian splatting optimization in challenging, ill-posed, and textureless scenes. We extend 3D Gaussian splatting with depth and normal cues to tackle challenging indoor datasets and showcase techniques for efficient mesh extraction. Specifically, we regularize the optimization procedure with depth information, enforce local smoothness of nearby Gaussians, and use off-the-shelf monocular networks to achieve better alignment with the true scene geometry. We propose an adaptive depth loss based on the gradient of color images, improving depth estimation and novel view synthesis results over various baselines. Our simple yet effective regularization technique enables direct mesh extraction from the Gaussian representation, yielding more physically accurate reconstructions of indoor scenes.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. PanoLess: Environment Reconstruction from Partial Reflective Views

    cs.CV 2026-07 conditional novelty 6.0

    PanoLess recovers a distant illumination cubemap from partial reflective views using surface-aligned Gaussian splats, with a visibility map marking unsupported directions.

  2. Leveraging 2D Priors and SDF Guidance for Dynamic Urban Scene Rendering

    cs.CV 2025-10 conditional novelty 5.0

    UGSDF achieves state-of-the-art novel-view rendering of dynamic urban objects without LiDAR or 3D motion annotations by jointly optimizing SDFs and 3D Gaussians under 2D depth and point-tracking priors.

  3. Diffusion Models are Secretly Zero-Shot 3DGS Harmonizers

    cs.CV 2025-03 unverdicted novelty 5.0

    D3DR optimizes inserted 3DGS objects with a DDS-inspired diffusion objective plus a new personalization step to match scene lighting, reporting 2 dB PSNR gain over prior methods.

  4. LIVE-GS: LLM Powers Interactive VR Experience with Physics-Aware Gaussian Splatting

    cs.HC 2024-12 unverdicted novelty 5.0

    LIVE-GS uses an LLM to predict physical parameters from static Gaussian assets in 10 seconds for physics-aware VR interactions, validated by interviews, baseline comparisons, and user studies.