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Implicit Gaussian Splatting with Efficient Multi-Level Tri-Plane Representation

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arxiv 2408.10041 v2 pith:KX6DLUSL submitted 2024-08-19 cs.CV

Implicit Gaussian Splatting with Efficient Multi-Level Tri-Plane Representation

classification cs.CV
keywords gaussianspatialexplicitfeatureimplicitrenderingrepresentationsplatting
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Recent advancements in photo-realistic novel view synthesis have been significantly driven by Gaussian Splatting (3DGS). Nevertheless, the explicit nature of 3DGS data entails considerable storage requirements, highlighting a pressing need for more efficient data representations. To address this, we present Implicit Gaussian Splatting (IGS), an innovative hybrid model that integrates explicit point clouds with implicit feature embeddings through a multi-level tri-plane architecture. This architecture features 2D feature grids at various resolutions across different levels, facilitating continuous spatial domain representation and enhancing spatial correlations among Gaussian primitives. Building upon this foundation, we introduce a level-based progressive training scheme, which incorporates explicit spatial regularization. This method capitalizes on spatial correlations to enhance both the rendering quality and the compactness of the IGS representation. Furthermore, we propose a novel compression pipeline tailored for both point clouds and 2D feature grids, considering the entropy variations across different levels. Extensive experimental evaluations demonstrate that our algorithm can deliver high-quality rendering using only a few MBs, effectively balancing storage efficiency and rendering fidelity, and yielding results that are competitive with the state-of-the-art.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searching

    cs.CV 2026-04 unverdicted novelty 6.0

    MesonGS++ achieves over 34x compression of 3D Gaussian Splatting models with preserved or improved PSNR by using size-aware joint optimization of pruning and quantization hyperparameters via discrete sampling and 0-1 ...

  2. MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searching

    cs.CV 2026-04 unverdicted novelty 5.0

    MesonGS++ achieves over 34x compression of 3D Gaussian Splatting models post-training while preserving or exceeding original rendering quality through size-aware hyperparameter optimization.