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Supervised Learning Achieves Human-Level Performance in MOBA Games: A Case Study of Honor of Kings

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arxiv 2011.12582 v1 pith:LO62P5UU submitted 2020-11-25 cs.AI cs.LG

Supervised Learning Achieves Human-Level Performance in MOBA Games: A Case Study of Honor of Kings

classification cs.AI cs.LG
keywords gamesmobaachieveshonorhuman-levelkingsperformancesupervised
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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We present JueWu-SL, the first supervised-learning-based artificial intelligence (AI) program that achieves human-level performance in playing multiplayer online battle arena (MOBA) games. Unlike prior attempts, we integrate the macro-strategy and the micromanagement of MOBA-game-playing into neural networks in a supervised and end-to-end manner. Tested on Honor of Kings, the most popular MOBA at present, our AI performs competitively at the level of High King players in standard 5v5 games.

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