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I-CTRL: Imitation to Control Humanoid Robots Through Constrained Reinforcement Learning

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arxiv 2405.08726 v2 pith:M6LR2YL7 submitted 2024-05-14 cs.RO cs.AI

I-CTRL: Imitation to Control Humanoid Robots Through Constrained Reinforcement Learning

classification cs.RO cs.AI
keywords imitationmotionrobotshumanoidmotionscontroli-ctrllearning
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Humanoid robots have the potential to mimic human motions with high visual fidelity, yet translating these motions into practical, physical execution remains a significant challenge. Existing techniques in the graphics community often prioritize visual fidelity over physics-based feasibility, posing a significant challenge for deploying bipedal systems in practical applications. This paper addresses these issues through bounded residual reinforcement learning to produce physics-based high-quality motion imitation onto legged humanoid robots that enhance motion resemblance while successfully following the reference human trajectory. Our framework, Imitation to Control Humanoid Robots Through Bounded Residual Reinforcement Learning (I-CTRL), reformulates motion imitation as a constrained refinement over non-physics-based retargeted motions. I-CTRL excels in motion imitation with simple and unique rewards that generalize across five robots. Moreover, our framework introduces an automatic priority scheduler to manage large-scale motion datasets when efficiently training a unified RL policy across diverse motions. The proposed approach signifies a crucial step forward in advancing the control of bipedal robots, emphasizing the importance of aligning visual and physical realism for successful motion imitation.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. RobotDancing: Residual-Action Reinforcement Learning Enables Robust Long-Horizon Humanoid Motion Tracking

    cs.RO 2025-09 conditional novelty 5.0

    Residual-action reinforcement learning, with selective corrections on hip and knee pitch joints, enables zero-shot long-horizon dance tracking on real humanoid robots.

  2. HuBE: Cross-Embodiment Human-like Behavior Execution for Humanoid Robots

    cs.RO 2025-08 reject novelty 5.0

    HuBE is a closed-loop pose-generation framework that produces context-appropriate, human-like upper-body motions for multiple humanoid robots, trained on an LLM-annotated dataset with bone-scaling augmentation.