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Learning High-DOF Reaching-and-Grasping via Dynamic Representation of Gripper-Object Interaction

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arxiv 2204.13998 v1 pith:MYXU5CSH submitted 2022-04-03 cs.RO cs.CVcs.GR

Learning High-DOF Reaching-and-Grasping via Dynamic Representation of Gripper-Object Interaction

classification cs.RO cs.CVcs.GR
keywords learninggraspinginteractionrepresentationcontroleffectivegrasphigh-dof
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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We approach the problem of high-DOF reaching-and-grasping via learning joint planning of grasp and motion with deep reinforcement learning. To resolve the sample efficiency issue in learning the high-dimensional and complex control of dexterous grasping, we propose an effective representation of grasping state characterizing the spatial interaction between the gripper and the target object. To represent gripper-object interaction, we adopt Interaction Bisector Surface (IBS) which is the Voronoi diagram between two close by 3D geometric objects and has been successfully applied in characterizing spatial relations between 3D objects. We found that IBS is surprisingly effective as a state representation since it well informs the fine-grained control of each finger with spatial relation against the target object. This novel grasp representation, together with several technical contributions including a fast IBS approximation, a novel vector-based reward and an effective training strategy, facilitate learning a strong control model of high-DOF grasping with good sample efficiency, dynamic adaptability, and cross-category generality. Experiments show that it generates high-quality dexterous grasp for complex shapes with smooth grasping motions.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. UniCross: Unified Cross-Skill Dexterous Manipulation Synthesis

    cs.RO 2026-07 conditional novelty 6.0

    Grasping, relocation, in-hand rotation, and translation share one relational state/action/reward structure, so ten expert policies distill into one cross-skill controller that chains and generalizes in simulation.