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Object-Centric World Model for Language-Guided Manipulation
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A world model is essential for an agent to predict the future and plan in domains such as autonomous driving and robotics. To achieve this, recent advancements have focused on video generation, which has gained significant attention due to the impressive success of diffusion models. However, these models require substantial computational resources. To address these challenges, we propose a world model leveraging object-centric representation space using slot attention, guided by language instructions. Our model perceives the current state as an object-centric representation and predicts future states in this representation space conditioned on natural language instructions. This approach results in a more compact and computationally efficient model compared to diffusion-based generative alternatives. Furthermore, it flexibly predicts future states based on language instructions, and offers a significant advantage in manipulation tasks where object recognition is crucial. In this paper, we demonstrate that our latent predictive world model surpasses generative world models in visuo-linguo-motor control tasks, achieving superior sample and computation efficiency. We also investigate the generalization performance of the proposed method and explore various strategies for predicting actions using object-centric representations.
Forward citations
Cited by 2 Pith papers
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PlaySlot: Learning Inverse Latent Dynamics for Controllable Object-Centric Video Prediction and Planning
PlaySlot learns object-centric latent actions from unlabeled video and uses them for controllable future-frame prediction and sample-efficient robot behavior learning.
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A Definition and Roadmap for World Models
A perspective article defining world models as finite-resource compression of physical state transitions and outlining a roadmap toward physical AGI via unified representations and interactive simulators.
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