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Evaluating Large Language Models with Grid-Based Game Competitions: An Extensible LLM Benchmark and Leaderboard

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arxiv 2407.07796 v2 pith:NCY5VSEK submitted 2024-07-10 cs.AI cs.CLcs.LGcs.NE

classification cs.AIcs.CLcs.LGcs.NE
keywords llmsgamesanalysisdataleaderboardresultstypesacross
verification ladder T0 review T1 audit T2 compute T3 formal
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We introduce a novel and extensible benchmark for large language models (LLMs) through grid-based games such as Tic-Tac-Toe, Connect Four, and Gomoku. The open-source game simulation code, available on GitHub, allows LLMs to compete and generates detailed data files in JSON, CSV, TXT, and PNG formats for leaderboard rankings and further analysis. We present the results of games among leading LLMs, including Claude 3.5 Sonnet and Claude 3 Sonnet by Anthropic, Gemini 1.5 Pro and Gemini 1.5 Flash by Google, GPT-4 Turbo and GPT-4o by OpenAI, and Llama3-70B by Meta. We also encourage submissions of results from other LLMs. In total, we simulated 2,310 matches (5 sessions for each pair among 7 LLMs and a random player) across three types of games, using three distinct prompt types: list, illustration, and image. The results revealed significant variations in LLM performance across different games and prompt types, with analysis covering win and disqualification rates, missed opportunity analysis, and invalid move analysis. The details of the leaderboard and result matrix data are available as open-access data on GitHub. This study enhances our understanding of LLMs' capabilities in playing games they were not specifically trained for, helping to assess their rule comprehension and strategic thinking. On the path to Artificial General Intelligence (AGI), this study lays the groundwork for future exploration into their utility in complex decision-making scenarios, illuminating their strategic thinking abilities and offering directions for further inquiry into the limits of LLMs within game-based frameworks.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. When Reasoning Narrows the Move: Diversity Collapse in LLM Game Play

    cs.CL 2026-07 conditional novelty 6.0 of 10

    Supervised fine-tuning collapses LLM action diversity in board-game play beyond what the accuracy–diversity tradeoff requires; augmenting SFT data with all optimal actions per state partially prevents this.

  2. MARBLE: A Hard Benchmark for Multimodal Spatial Reasoning and Planning

    cs.AI 2025-06 conditional novelty 6.0 of 10

    State-of-the-art multimodal language models perform at or near random chance on MARBLE, a new hard benchmark for spatial reasoning and planning.

  3. Game Theory Meets Large Language Models: A Systematic Survey with Taxonomy and New Frontiers

    cs.AI 2025-02 conditional novelty 5.0 of 10

    A taxonomy-based survey of bidirectional game theory and LLM research, spanning evaluation, alignment, economic competition, and LLM-driven game solving.

  4. Game Reasoning Arena: A Framework and Benchmark for Assessing Reasoning Capabilities of Large Language Models via Game Play

    cs.AI 2025-08 conditional novelty 4.0 of 10

    Game Reasoning Arena is a modular OpenSpiel-based framework for benchmarking LLM decision making in games, with exploratory analyses suggesting models adapt their verbalized reasoning to game structure and model size.

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