Pith. sign in

REVIEW 7 cited by

Generic 3D Diffusion Adapter Using Controlled Multi-View Editing

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2403.12032 v2 pith:NL7QRLHV submitted 2024-03-18 cs.CV cs.GR

Generic 3D Diffusion Adapter Using Controlled Multi-View Editing

classification cs.CV cs.GR
keywords diffusionmulti-viewmveditqualitysynthesisviewsachievesadapter
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
0 comments
read the original abstract

Open-domain 3D object synthesis has been lagging behind image synthesis due to limited data and higher computational complexity. To bridge this gap, recent works have investigated multi-view diffusion but often fall short in either 3D consistency, visual quality, or efficiency. This paper proposes MVEdit, which functions as a 3D counterpart of SDEdit, employing ancestral sampling to jointly denoise multi-view images and output high-quality textured meshes. Built on off-the-shelf 2D diffusion models, MVEdit achieves 3D consistency through a training-free 3D Adapter, which lifts the 2D views of the last timestep into a coherent 3D representation, then conditions the 2D views of the next timestep using rendered views, without uncompromising visual quality. With an inference time of only 2-5 minutes, this framework achieves better trade-off between quality and speed than score distillation. MVEdit is highly versatile and extendable, with a wide range of applications including text/image-to-3D generation, 3D-to-3D editing, and high-quality texture synthesis. In particular, evaluations demonstrate state-of-the-art performance in both image-to-3D and text-guided texture generation tasks. Additionally, we introduce a method for fine-tuning 2D latent diffusion models on small 3D datasets with limited resources, enabling fast low-resolution text-to-3D initialization.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.

Forward citations

Cited by 7 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Towards Realistic and Consistent Orbital Video Generation via 3D Foundation Priors

    cs.CV 2026-04 unverdicted novelty 7.0

    A video generation approach conditions a base model with multi-scale 3D latent features and a cross-attention adapter to produce geometrically realistic and consistent orbital videos from one image.

  2. ATATA: One Algorithm to Align Them All

    cs.CV 2026-01 unverdicted novelty 7.0

    ATATA enables fast joint inference of structurally aligned pairs using Rectified Flow models via segment transport, improving state-of-the-art for image and video generation while matching 3D quality at much higher speed.

  3. SceneFrom3D: Geometry-Conditioned Outdoor 3D Scene Generation via View Scheduling with Object-Level Control

    cs.GR 2026-07 conditional novelty 6.5

    Automatic view scheduling via a directed generation graph plus object-level identity and adherence conditioning enables high-quality outdoor 3DGS scenes from arbitrary input geometry without user camera paths.

  4. EditVerse3D: High-Quality 3D Object Editing with Region-Aware Learning

    cs.CV 2026-07 conditional novelty 6.0

    An end-to-end 3D editing framework achieves high-fidelity local edits from coarse bounding boxes and 2D image prompts using region-aware loss reweighting and a large-scale parts-derived training dataset.

  5. MeshReGen: A Unified 3D Geometry Regeneration Framework

    cs.CV 2026-04 unverdicted novelty 6.0

    3D-ReGen is a conditioned 3D regenerator using VecSet that learns a regeneration prior from unlabeled 3D datasets via self-supervised tasks and achieves state-of-the-art results on controllable 3D geometry tasks.

  6. MeshReGen: A Unified 3D Geometry Regeneration Framework

    cs.CV 2026-04 unverdicted novelty 6.0

    MeshReGen introduces a conditioned 3D geometry regenerator with VecSet that learns a regeneration prior via self-supervision and reports state-of-the-art results on controllable generation tasks.

  7. Beyond Voxel 3D Editing: Learning from 3D Masks and Self-Constructed Data

    cs.CV 2026-04 unverdicted novelty 6.0

    BVE framework enables text-guided 3D editing beyond voxel limits by combining self-constructed data, lightweight semantic injection, and annotation-free masking to preserve local invariance.