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SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decomposition

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arxiv 2401.17857 v4 pith:NXNVBP3H submitted 2024-01-31 cs.CV

SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decomposition

classification cs.CV
keywords gaussiansegmentationd-gsboundaryboundary-enhanceddecompositiongaussianshigh-quality
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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3D Gaussian Splatting has emerged as an alternative 3D representation for novel view synthesis, benefiting from its high-quality rendering results and real-time rendering speed. However, the 3D Gaussians learned by 3D-GS have ambiguous structures without any geometry constraints. This inherent issue in 3D-GS leads to a rough boundary when segmenting individual objects. To remedy these problems, we propose SAGD, a conceptually simple yet effective boundary-enhanced segmentation pipeline for 3D-GS to improve segmentation accuracy while preserving segmentation speed. Specifically, we introduce a Gaussian Decomposition scheme, which ingeniously utilizes the special structure of 3D Gaussian, finds out, and then decomposes the boundary Gaussians. Moreover, to achieve fast interactive 3D segmentation, we introduce a novel training-free pipeline by lifting a 2D foundation model to 3D-GS. Extensive experiments demonstrate that our approach achieves high-quality 3D segmentation without rough boundary issues, which can be easily applied to other scene editing tasks.

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Forward citations

Cited by 12 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Online Segment 3D Gaussians via Launching Virtual Drones

    cs.CV 2026-07 unverdicted novelty 7.0

    SAGO achieves setup-free interactive 3D Gaussian segmentation by modeling it as an online NBV planning task in a Markov process, delivering sub-second latency and over 50x speedup over prior setup-free methods.

  2. BEA-GS: BEyond RAdiance Supervision in 3DGS for Precise Object Extraction

    cs.CV 2026-05 unverdicted novelty 7.0

    BEA-GS achieves superior object boundary segmentation in 3D Gaussian Splatting by introducing two new losses that adjust geometry of visible and non-visible Gaussians based on semantics.

  3. Fake3DGS: A Benchmark for 3D Manipulation Detection in Neural Rendering

    cs.CV 2026-04 unverdicted novelty 7.0

    Fake3DGS benchmark shows state-of-the-art 2D fake detectors fail on 3D-manipulated Gaussian Splatting images while a new multi-view coherence method improves detection.

  4. STaR-Quant: State-Time Consistent Post-Training Quantization for Diffusion Large Language Models

    cs.LG 2026-06 unverdicted novelty 6.0

    STaR-Quant provides a state-time consistent PTQ framework for DLLMs using SGAT and TAC to improve low-bit weight-activation quantization.

  5. Robust Prior-Guided Segmentation for Editable 3D Gaussian Splatting

    cs.CV 2026-05 unverdicted novelty 6.0

    A framework for robust 3D segmentation in editable Gaussian Splatting that combines SAM-HQ masks with prior-guided multiview-consistent label assignment to 3D Gaussians.

  6. NG-GS: NeRF-Guided 3D Gaussian Splatting Segmentation

    cs.CV 2026-04 unverdicted novelty 6.0

    NG-GS uses NeRF guidance and RBF interpolation on 3DGS to produce smoother, higher-quality object segmentation boundaries.

  7. Part-Level 3D Gaussian Vehicle Generation with Joint and Hinge Axis Estimation

    cs.AI 2026-04 unverdicted novelty 6.0

    A new framework generates part-level animatable 3D Gaussian vehicles from images by adding modules for exclusive part ownership and kinematic joint/axis prediction.

  8. Enhancing LLM Training via Spectral Clipping

    cs.LG 2026-03 unverdicted novelty 5.0

    SPECTRA improves LLM pretraining via post-clipping of update spectral norms and optional pre-clipping of gradient spikes, framed as Composite Frank-Wolfe regularization.

  9. LIVE-GS: LLM Powers Interactive VR Experience with Physics-Aware Gaussian Splatting

    cs.HC 2024-12 unverdicted novelty 5.0

    LIVE-GS uses an LLM to predict physical parameters from static Gaussian assets in 10 seconds for physics-aware VR interactions, validated by interviews, baseline comparisons, and user studies.

  10. Consistent Scene Understanding in 3D Gaussian Splatting via Multi-Cue Mask Refinement

    cs.CV 2026-07 unverdicted novelty 4.0

    A multi-cue mask refinement pipeline generates consistent 2D instance masks to guide 3D Gaussian Splatting optimization for stable scene segmentation.

  11. A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation

    cs.CV 2025-08 unverdicted novelty 3.0

    A survey that categorizes and summarizes methods applying 3D Gaussian Splatting to segmentation, editing, generation, and related tasks, including datasets and evaluation protocols.

  12. A Survey on 3D Gaussian Splatting

    cs.CV 2024-01 unverdicted novelty 2.0

    A survey compiling principles, applications, benchmarks, and challenges of 3D Gaussian Splatting for explicit 3D scene representation.