REVIEW 2 cited by
Multiplayer bandits without observing collision information
Not yet reviewed by Pith; the record is open.
This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.
SPECIMEN: schema-true, not a live event
T0 review · schema-true
One-sentence machine reading of the paper's core claim.
pith:XXXXXXXX · record.json · timestamp
Signed reviews
read the original abstract
We study multiplayer stochastic multi-armed bandit problems in which the players cannot communicate and if two or more players pull the same arm, a collision occurs and the involved players receive zero reward. We consider two feedback models: a model in which the players can observe whether a collision has occurred and a more difficult setup when no collision information is available. We give the first theoretical guarantees for the second model: an algorithm with a logarithmic regret, and an algorithm with a square-root regret type that does not depend on the gaps between the means. For the first model, we give the first square-root regret bounds that do not depend on the gaps. Building on these ideas, we also give an algorithm for reaching approximate Nash equilibria quickly in stochastic anti-coordination games.
Forward citations
Cited by 2 Pith papers
-
Multiplayer Bandit Learning, from Competition to Cooperation
In a two-player bandit game where players see each other's actions but not rewards, competition reduces exploration, cooperation increases it, and neutral players can outperform a single player by observing each other.
-
Accelerated learning from recommender systems using multi-armed bandit
A Vrbo team used daily Thompson sampling to rank four recommendation models by click-through rate, but the A/B validation they report is for a previous campaign's winner, not the current one.
Discussion (0). Continue with ORCID to comment.