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HUMOS: Human Motion Model Conditioned on Body Shape

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arxiv 2409.03944 v2 pith:Q3JCXTFD submitted 2024-09-05 cs.CV cs.AI

classification cs.CVcs.AI
keywords bodymotionhumanmodelhumosrealisticshapeacross
verification ladder T0 review T1 audit T2 compute T3 formal

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Generating realistic human motion is essential for many computer vision and graphics applications. The wide variety of human body shapes and sizes greatly impacts how people move. However, most existing motion models ignore these differences, relying on a standardized, average body. This leads to uniform motion across different body types, where movements don't match their physical characteristics, limiting diversity. To solve this, we introduce a new approach to develop a generative motion model based on body shape. We show that it's possible to train this model using unpaired data by applying cycle consistency, intuitive physics, and stability constraints, which capture the relationship between identity and movement. The resulting model generates diverse, physically plausible, and dynamically stable human motions that are both quantitatively and qualitatively more realistic than current state-of-the-art methods. More details are available on our project page https://CarstenEpic.github.io/humos/.

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Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Text Dictates, Music Decorates: Energy-based Attention for Editable Dance Motion Generation

    cs.AI 2026-06 unverdicted novelty 7.0 of 10

    STREAM decouples text (via AdaLN) from music (via energy-based BEAM attention) to generate editable, musically aligned dance motions with a new annotated dataset and editability metric.

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