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WEBEYETRACK: Scalable Eye-Tracking for the Browser via On-Device Few-Shot Personalization

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arxiv 2508.19544 v1 pith:Q5YUUIOV submitted 2025-08-27 cs.CV cs.AI

WEBEYETRACK: Scalable Eye-Tracking for the Browser via On-Device Few-Shot Personalization

classification cs.CV cs.AI
keywords estimationeye-trackingsotawebeyetrackbrowserfew-shotgazehead
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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With advancements in AI, new gaze estimation methods are exceeding state-of-the-art (SOTA) benchmarks, but their real-world application reveals a gap with commercial eye-tracking solutions. Factors like model size, inference time, and privacy often go unaddressed. Meanwhile, webcam-based eye-tracking methods lack sufficient accuracy, in particular due to head movement. To tackle these issues, we introduce We bEyeTrack, a framework that integrates lightweight SOTA gaze estimation models directly in the browser. It incorporates model-based head pose estimation and on-device few-shot learning with as few as nine calibration samples (k < 9). WebEyeTrack adapts to new users, achieving SOTA performance with an error margin of 2.32 cm on GazeCapture and real-time inference speeds of 2.4 milliseconds on an iPhone 14. Our open-source code is available at https://github.com/RedForestAi/WebEyeTrack.

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  1. Low Latency Gaze Tracking via Latent Optical Sensing

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    A hardware prototype performs gaze estimation by optically encoding task-relevant features with a microlens array and mask, captured on a 4x4 phototransistor array and decoded by a small neural network, reaching 3.4 m...