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GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling

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arxiv 2409.12954 v3 pith:QUDUR5ZQ submitted 2024-09-19 cs.CV cs.GR

classification cs.CVcs.GR
keywords gaussianappearancescenegeometrygstexprimitivessplattingtexturing
verification ladder T0 review T1 audit T2 compute T3 formal
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Gaussian splatting has demonstrated excellent performance for view synthesis and scene reconstruction. The representation achieves photorealistic quality by optimizing the position, scale, color, and opacity of thousands to millions of 2D or 3D Gaussian primitives within a scene. However, since each Gaussian primitive encodes both appearance and geometry, these attributes are strongly coupled--thus, high-fidelity appearance modeling requires a large number of Gaussian primitives, even when the scene geometry is simple (e.g., for a textured planar surface). We propose to texture each 2D Gaussian primitive so that even a single Gaussian can be used to capture appearance details. By employing per-primitive texturing, our appearance representation is agnostic to the topology and complexity of the scene's geometry. We show that our approach, GStex, yields improved visual quality over prior work in texturing Gaussian splats. Furthermore, we demonstrate that our decoupling enables improved novel view synthesis performance compared to 2D Gaussian splatting when reducing the number of Gaussian primitives, and that GStex can be used for scene appearance editing and re-texturing.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Neural Shell Texture Splatting: More Details and Fewer Primitives

    cs.GR 2025-07 conditional novelty 6.0 of 10

    A Gaussian splatting variant that decouples geometry from appearance using a global hash-grid shell texture, achieving fewer primitives and finer texture detail.

  2. TexGS-VolVis: Expressive Scene Editing for Volume Visualization via Textured Gaussian Splatting

    cs.GR 2025-07 conditional novelty 6.0 of 10

    A textured Gaussian splatting framework enables flexible image- and text-driven style editing of volume visualizations with real-time rendering.

  3. Weather-Magician: Reconstruction and Rendering Framework for 4D Weather Synthesis In Real Time

    cs.CV 2025-05 conditional novelty 5.0 of 10

    A real-time framework that reconstructs clear scenes with 3D Gaussian Splatting and renders them under controllable fog, rain, snow, and snow-cover effects.

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