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iVideoGPT: Interactive VideoGPTs are Scalable World Models

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arxiv 2405.15223 v3 pith:QUVA7QRQ submitted 2024-05-24 cs.CV cs.LGcs.RO

classification cs.CVcs.LGcs.RO
keywords modelsivideogptinteractiveworldmodel-basedscalablevideoagents
verification ladder T0 review T1 audit T2 compute T3 formal
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World models empower model-based agents to interactively explore, reason, and plan within imagined environments for real-world decision-making. However, the high demand for interactivity poses challenges in harnessing recent advancements in video generative models for developing world models at scale. This work introduces Interactive VideoGPT (iVideoGPT), a scalable autoregressive transformer framework that integrates multimodal signals--visual observations, actions, and rewards--into a sequence of tokens, facilitating an interactive experience of agents via next-token prediction. iVideoGPT features a novel compressive tokenization technique that efficiently discretizes high-dimensional visual observations. Leveraging its scalable architecture, we are able to pre-train iVideoGPT on millions of human and robotic manipulation trajectories, establishing a versatile foundation that is adaptable to serve as interactive world models for a wide range of downstream tasks. These include action-conditioned video prediction, visual planning, and model-based reinforcement learning, where iVideoGPT achieves competitive performance compared with state-of-the-art methods. Our work advances the development of interactive general world models, bridging the gap between generative video models and practical model-based reinforcement learning applications. Code and pre-trained models are available at https://thuml.github.io/iVideoGPT.

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Cited by 5 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Open-AoE: An Open Egocentric Manipulation Dataset and Toolchain for Embodied Learning

    cs.RO 2026-07 conditional novelty 6.0 of 10

    Open-AoE releases 2,000 hours of smartphone egocentric manipulation video with MANO hand poses, camera trajectories, atomic action labels, and training tools for VLA and world-model pipelines.

  2. Causally Debiased Latent Action Model for Embodied Action Conditioned World Models

    cs.CV 2026-07 conditional novelty 6.0 of 10

    Three lightweight LAM fine-tuning objectives (foreground-weighted reconstruction, primitive contrastive learning, zero-transition calibration) debias latent actions and yield stronger, cheaper robot-action following i...

  3. CLAW: Learning Continuous Latent Action World Models via Adversarial Latent Regularization

    cs.RO 2026-06 unverdicted novelty 6.0 of 10

    CLAW is an end-to-end self-supervised method that learns semantically meaningful continuous latent actions and predictive world models from action-free videos to support imitation learning and goal-directed planning.

  4. World Action Models: The Next Frontier in Embodied AI

    cs.RO 2026-05 unverdicted novelty 4.0 of 10

    The paper introduces World Action Models as a new paradigm unifying predictive world modeling with action generation in embodied foundation models and provides a taxonomy of existing approaches.

  5. World Action Models: A Survey

    cs.RO 2026-06 unverdicted novelty 3.0 of 10

    A survey that clarifies boundaries and organizes World Action Models by generation requirements and predictive substrates, identifying a trend toward generating less of the future.

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