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Efficient Large-scale Scene Representation with a Hybrid of High-resolution Grid and Plane Features

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arxiv 2303.03003 v2 pith:S7YIKJGT submitted 2023-03-06 cs.CV

classification cs.CV
keywords representationscenelarge-scalenerfdensefeatureshybridplane
verification ladder T0 review T1 audit T2 compute T3 formal

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Existing neural radiance fields (NeRF) methods for large-scale scene modeling require days of training using multiple GPUs, hindering their applications in scenarios with limited computing resources. Despite fast optimization NeRF variants have been proposed based on the explicit dense or hash grid features, their effectivenesses are mainly demonstrated in object-scale scene representation. In this paper, we point out that the low feature resolution in explicit representation is the bottleneck for large-scale unbounded scene representation. To address this problem, we introduce a new and efficient hybrid feature representation for NeRF that fuses the 3D hash-grids and high-resolution 2D dense plane features. Compared with the dense-grid representation, the resolution of a dense 2D plane can be scaled up more efficiently. Based on this hybrid representation, we propose a fast optimization NeRF variant, called GP-NeRF, that achieves better rendering results while maintaining a compact model size. Extensive experiments on multiple large-scale unbounded scene datasets show that our model can converge in 1.5 hours using a single GPU while achieving results comparable to or even better than the existing method that requires about one day's training with 8 GPUs.

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Forward citations

Cited by 7 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. GeoProg3D: Compositional Visual Reasoning for City-Scale 3D Language Fields

    cs.CV 2025-06 conditional novelty 6.0 of 10

    GeoProg3D combines a georeferenced hierarchical 3D language field, geographic vision APIs, and LLM-generated programs to answer natural-language queries about city-scale 3D scenes, and includes a new 952-query benchma...

  2. Learning Heterogeneous Mixture of Scene Experts for Large-scale Neural Radiance Fields

    cs.CV 2025-05 conditional novelty 6.0 of 10

    A mixture-of-experts NeRF with hash-based gating and heterogeneous grid-resolution experts improves large-scale scene rendering accuracy and training efficiency over prior decomposition-based NeRFs.

  3. Radiant: Large-scale 3D Gaussian Rendering based on Hierarchical Framework

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    A hierarchical cloud-edge-device framework for 3D Gaussian Splatting partitions camera workloads by device capability and refines model boundaries with synthetic-view retraining, reporting up to 25.7% better PSNR and ...

  4. DGTR: Distributed Gaussian Turbo-Reconstruction for Sparse-View Vast Scenes

    cs.CV 2024-11 conditional novelty 6.0 of 10

    A distributed pipeline using a pretrained feed-forward Gaussian model, global alignment, depth regularization, and distillation-based merging reconstructs sparse-view large-scale aerial scenes faster than prior methods.

  5. LeC$^2$O-NeRF: Learning Continuous and Compact Large-Scale Occupancy for Urban Scenes

    cs.CV 2024-11 conditional novelty 6.0 of 10

    A compact MLP learns to classify occupied versus empty 3D points for large-scale NeRF training, replacing the discrete occupancy grid and improving accuracy at matched training time.

  6. HUG: Hierarchical Urban Gaussian Splatting with Block-Based Reconstruction for Large-Scale Aerial Scenes

    cs.GR 2025-04 conditional novelty 5.0 of 10

    HUG combines visibility-based block partitioning with hierarchical neural Gaussians and level-weighted supervision to improve rendering quality and speed for large-scale aerial scenes.

  7. CoSurfGS:Collaborative 3D Surface Gaussian Splatting with Distributed Learning for Large Scene Reconstruction

    cs.CV 2024-12 conditional novelty 5.0 of 10

    CoSurfGS is a distributed device-edge-cloud training framework for 3D Gaussian surface reconstruction that compresses local models and distills them into a global large-scene model, reducing memory and training time.

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