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Language Understanding for Text-based Games Using Deep Reinforcement Learning

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arxiv 1506.08941 v2 pith:SAH3OWZZ submitted 2015-06-30 cs.CL cs.AI

Language Understanding for Text-based Games Using Deep Reinforcement Learning

classification cs.CL cs.AI
keywords gamelearningrepresentationsgamesstatebaselinesdeepframework
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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In this paper, we consider the task of learning control policies for text-based games. In these games, all interactions in the virtual world are through text and the underlying state is not observed. The resulting language barrier makes such environments challenging for automatic game players. We employ a deep reinforcement learning framework to jointly learn state representations and action policies using game rewards as feedback. This framework enables us to map text descriptions into vector representations that capture the semantics of the game states. We evaluate our approach on two game worlds, comparing against baselines using bag-of-words and bag-of-bigrams for state representations. Our algorithm outperforms the baselines on both worlds demonstrating the importance of learning expressive representations.

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