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Paper Citation Record · LEDGER

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives

As of 22 August 2026, this Paper Citation Record lists 54 of 54 outbound references and 5 inbound Pith citation observations for arXiv:2411.16392.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2411.16392 v4

Coverage vector

measured 54 of 54 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-12T13:16:59.362285Z

measured 59 of 59 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-22T06:32:14.747728+00:00

measured 5 of 5 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links, observed 2026-08-06T17:21:31.679484Z

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: arxiv_reference, observed 2026-06-29T18:33:50.558297Z

Reference resolution

54 of 54 outbound references displayed

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  • verified fuzzy22
  • unresolved31
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External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 38e09c2a-497c-4cae-abdd-169d40a3e3cd · outbound

This paper cites Mip-nerf: A multiscale representation for anti-aliasing neu- ral radiance fields.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives Mip-nerf: A multiscale representation for anti-aliasing neu- ral radiance fields

Reference 1

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Source-reported events for the cited work

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Observation 770b1131-0945-4d5c-afa4-9a8642080614 · outbound

This paper cites Mip-nerf 360: Unbounded anti-aliased neural radiance fields.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives Mip-nerf 360: Unbounded anti-aliased neural radiance fields

Reference 2

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verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

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Observation 1d5be071-3a38-4433-8eee-131ad29cae09 · outbound

This paper cites Zip-nerf: Anti-aliased grid-based neural radiance fields.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives Zip-nerf: Anti-aliased grid-based neural radiance fields

Reference 3

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Unavailable: canonical work link unavailable.

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Observation 922b7d37-f55f-4927-a1a5-7b3da435a809 · outbound

This paper cites Textured gaus- sians for enhanced 3d scene appearance modeling.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives Textured gaus- sians for enhanced 3d scene appearance modeling

Reference 4

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verified fuzzy
raw_fallback, observed 2026-08-12T13:17:00.503705Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

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Observation 650b0850-21ba-486c-bff6-bdfb7f28e582 · outbound

This paper cites PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction

Reference 5

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation b47d8fcc-f82f-46b3-ba63-1e24504a3d36 · outbound

This paper cites NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidance.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidance

Reference 6

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no resolver link, observed 2026-08-12T13:16:59.150720Z

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Unavailable: canonical work link unavailable.

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Observation d2b2266e-57fe-4f13-942c-980ae42dcdc5 · outbound

This paper cites Gaussianeditor: Swift and control- lable 3d editing with gaussian splatting.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives Gaussianeditor: Swift and control- lable 3d editing with gaussian splatting

Reference 7

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verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

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Observation 5c767428-6921-477a-8822-715d7cab7b32 · outbound

This paper cites High-quality surface recon- struction using gaussian surfels.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives High-quality surface recon- struction using gaussian surfels

Reference 8

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verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

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Observation bcdd1a09-d4b0-4990-aa19-879a9fd5c695 · outbound

This paper cites Google scanned objects: A high- quality dataset of 3d scanned household items.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives Google scanned objects: A high- quality dataset of 3d scanned household items

Reference 9

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verified fuzzy
raw_fallback, observed 2026-08-12T13:17:00.462426Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

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Observation 98069366-2741-417e-a951-22d3e1666dff · outbound

This paper cites Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Rendering.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Rendering

Reference 10

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation d7dcba31-7678-429a-898b-84149326a70c · outbound

This paper cites Geo-neus: Geometry-consistent neural implicit surfaces learning for multi-view reconstruction.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives Geo-neus: Geometry-consistent neural implicit surfaces learning for multi-view reconstruction

Reference 11

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T13:17:00.447171Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

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Observation 53f0ef82-2eb3-4d1c-8d47-a2f308ba9acd · outbound

This paper cites NeuralWarp: Time-Series Similarity with Warping Networks.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives NeuralWarp: Time-Series Similarity with Warping Networks

Reference 12

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verified exact
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

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Observation 8be92093-8f23-42de-87ad-20c3612baf02 · outbound

This paper cites Sugar: Surface- aligned gaussian splatting for efficient 3d mesh reconstruc- tion and high-quality mesh rendering.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives Sugar: Surface- aligned gaussian splatting for efficient 3d mesh reconstruc- tion and high-quality mesh rendering

Reference 13

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

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Observation 440fd7e5-1d18-4f53-b60e-4a040ccfdd87 · outbound

This paper cites Ges: Generalized exponential splatting for efficient radiance field rendering.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives Ges: Generalized exponential splatting for efficient radiance field rendering

Reference 14

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verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

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Observation 3e78bafa-f407-4b8b-9010-b482571f6217 · outbound

This paper cites 3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives 3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes

Reference 15

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Observation e1cf40f2-4669-44ee-a009-906763c4fece · outbound

This paper cites 2d gaussian splatting for geometrically ac- curate radiance fields.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives 2d gaussian splatting for geometrically ac- curate radiance fields

Reference 16

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T13:17:00.406734Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

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Observation 01fe0998-109a-4d70-a2d1-e6f47b6f95a8 · outbound

This paper cites Endo-4DGS: Endoscopic Monocular Scene Reconstruction with 4D Gaussian Splatting.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives Endo-4DGS: Endoscopic Monocular Scene Reconstruction with 4D Gaussian Splatting

Reference 17

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Unavailable: canonical work link unavailable.

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Observation fef39edb-07ec-41fe-a300-bf3411cca074 · outbound

This paper cites Deformable Radial Kernel Splatting.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives Deformable Radial Kernel Splatting

Reference 18

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Observation 8459b76f-56e8-4ba4-a552-6d0c3fec3808 · outbound

This paper cites Large scale multi-view stereopsis eval- uation.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives Large scale multi-view stereopsis eval- uation

Reference 19

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verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

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Observation e242bc71-bb26-44d3-aa58-d78ea4272306 · outbound

This paper cites Poisson surface reconstruction.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives Poisson surface reconstruction

Reference 20

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Observation 277360ee-cbba-4785-972d-fddfeb9452f5 · outbound

This paper cites 3d gaussian splatting for real-time radiance field rendering.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives 3d gaussian splatting for real-time radiance field rendering

Reference 21

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verified fuzzy
raw_fallback, observed 2026-08-12T13:17:00.370175Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

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Observation 39bd7616-5c47-4749-8207-bfaacdf4f719 · outbound

This paper cites Tanks and temples: Benchmarking large-scale scene reconstruction.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives Tanks and temples: Benchmarking large-scale scene reconstruction

Reference 22

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T13:17:00.355995Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

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Observation a4c20231-a4e5-4bf3-995b-3d94cc905607 · outbound

This paper cites 3D-HGS: 3D Half-Gaussian Splatting.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives 3D-HGS: 3D Half-Gaussian Splatting

Reference 23

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Unavailable: canonical work link unavailable.

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Observation 2bf9b7d5-23ef-4afa-a419-210643a1fd03 · outbound

This paper cites Neuralangelo: High-fidelity neural surface reconstruction.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives Neuralangelo: High-fidelity neural surface reconstruction

Reference 24

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T13:17:00.342522Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

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Observation b04c2ff8-c6f7-4a7b-be7b-afa48559069d · outbound

This paper cites MVG-Splatting: Multi-View Guided Gaussian Splatting with Adaptive Quantile-Based Geometric Consistency Densification.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives MVG-Splatting: Multi-View Guided Gaussian Splatting with Adaptive Quantile-Based Geometric Consistency Densification

Reference 25

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation d1b78071-d02f-4c8e-9ba0-e14a1670c2e4 · outbound

This paper cites Vastgaussian: Vast 3d gaussians for large scene reconstruction.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives Vastgaussian: Vast 3d gaussians for large scene reconstruction

Reference 26

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T13:17:00.328749Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

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Observation feaa55af-05d4-4d47-8de2-140dbbe650e0 · outbound

This paper cites Gaussian-flow: 4d reconstruction with dynamic 3d gaus- sian particle.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives Gaussian-flow: 4d reconstruction with dynamic 3d gaus- sian particle

Reference 27

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no resolver link, observed 2026-08-12T13:16:59.244365Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation 4bb77ce4-dd49-45c2-a2b9-d2695e8338e1 · outbound

This paper cites CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussians.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussians

Reference 28

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation b995d9ed-3b97-492c-94e5-cbdf140ad217 · outbound

This paper cites CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenes.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenes

Reference 29

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no resolver link, observed 2026-08-12T13:16:59.252656Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation 6e576bcc-707b-4e31-a0c9-b4a8c849a278 · outbound

This paper cites Scaffold-gs: Structured 3d gaussians for view-adaptive rendering.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives Scaffold-gs: Structured 3d gaussians for view-adaptive rendering

Reference 30

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation 8d66296c-3015-4dfc-a014-3b63852a312a · outbound

This paper cites Nerf: Representing scenes as neural radiance fields for view syn- thesis.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives Nerf: Representing scenes as neural radiance fields for view syn- thesis

Reference 31

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation a1f2f199-4108-42d8-ab9b-92f6d595d560 · outbound

This paper cites Instant neural graphics primitives with a mul- tiresolution hash encoding.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives Instant neural graphics primitives with a mul- tiresolution hash encoding

Reference 32

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no resolver link, observed 2026-08-12T13:16:59.266157Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation 4c8c41c9-4b53-4e61-87fd-20299699956b · outbound

This paper cites Stopthepop: Sorted gaussian splatting for view-consistent real-time rendering.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives Stopthepop: Sorted gaussian splatting for view-consistent real-time rendering

Reference 33

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verified fuzzy
raw_fallback, observed 2026-08-12T13:17:00.280750Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

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Observation 8916df2e-679a-4725-b45a-c83370d8b8b5 · outbound

This paper cites GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling

Reference 34

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unresolved
no resolver link, observed 2026-08-12T13:16:59.274618Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T13:16:59.274618Z digest=sha256:debcf1c73c8c6aae5ff58cf9ceb0f90e342eb4cf58d26c76bb61798b61a11c25

Observation 6d917e8c-7f61-47d3-acdd-7ced7cc75e4e · outbound

This paper cites Gpu-based ray-casting of quadratic surfaces.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives Gpu-based ray-casting of quadratic surfaces

Reference 35

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T13:17:00.266324Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T13:16:59.278930Z digest=sha256:fc752ed4d64edac174ff84edb0cd8fd08510cdb50f81db22a38e1b9589b77e92

Observation 20aa17d4-d7df-482c-a55a-2f831b17f2b9 · outbound

This paper cites Hdgs: Textured 2d gaussian splatting for enhanced scene rendering, 2024.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives Hdgs: Textured 2d gaussian splatting for enhanced scene rendering, 2024

Reference 36

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T13:17:00.252889Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T13:16:59.283022Z digest=sha256:bdc96011aa5d4103eab089edf619b1d4b6b9d91d6aacbeb3edc493195f702aa3

Observation 73db16a5-408b-4a18-bd2d-daebeb0d8d3f · outbound

This paper cites Differential geometry.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives Differential geometry

Reference 37

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T13:17:00.238055Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T13:16:59.287131Z digest=sha256:46fe971c8ba0dbb0a26b74efec702c62ffd9c571cc425dc609139c2552c9b98b

Observation 04b2ba01-8714-4d89-9b08-0de97731da6e · outbound

This paper cites Direct voxel grid optimization: Super-fast convergence for radiance fields reconstruction.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives Direct voxel grid optimization: Super-fast convergence for radiance fields reconstruction

Reference 38

Resolution
unresolved
no resolver link, observed 2026-08-12T13:16:59.291246Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T13:16:59.291246Z digest=sha256:58ab1c78648f99c69c9c31712279843192561ce1bee13c2de07c6d4529830a1b

Observation 4ed10a57-ec72-4296-9af8-0be172e444f8 · outbound

This paper cites BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesis.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesis

Reference 39

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unresolved
no resolver link, observed 2026-08-12T13:16:59.295344Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T13:16:59.295344Z digest=sha256:fd8b062ded5d1ff1b3785989d7ace1488d7861d4c39349e722ca801bfa6c0c9b

Observation e89a7879-72fe-4d7d-8529-fe97e29e3873 · outbound

This paper cites Meshsplats: Mesh-based rendering with gaussian splatting initialization.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives Meshsplats: Mesh-based rendering with gaussian splatting initialization

Reference 40

Resolution
unresolved
no resolver link, observed 2026-08-12T13:16:59.299597Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T13:16:59.299597Z digest=sha256:8aaee2080a493e6365fa2b5654a13d7402df72c3332f66945017a1c1815c8e87

Observation 35412caa-dde5-40ee-b13a-374ecd7559d2 · outbound

This paper cites GaMeS: Mesh-Based Adapting and Modification of Gaussian Splatting.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives GaMeS: Mesh-Based Adapting and Modification of Gaussian Splatting

Reference 41

Resolution
unresolved
no resolver link, observed 2026-08-12T13:16:59.303825Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T13:16:59.303825Z digest=sha256:dba5cda0266f5552b6013edb1c39cd4d41c141999da33e99997c2dc7e513165d

Observation bdba2298-1600-4d8f-a841-02e00d078158 · outbound

This paper cites NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction

Reference 42

Resolution
unresolved
no resolver link, observed 2026-08-12T13:16:59.308489Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T13:16:59.308489Z digest=sha256:dffc161c39c5949559f1ec113440095f27497d56febc050aa388a7f7fd1db930

Observation 38a87b18-03ac-4d44-8357-47819e9216fb · outbound

This paper cites Gaussian Billboards: Expressive 2D Gaussian Splatting with Textures.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives Gaussian Billboards: Expressive 2D Gaussian Splatting with Textures

Reference 43

Resolution
unresolved
no resolver link, observed 2026-08-12T13:16:59.312811Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T13:16:59.312811Z digest=sha256:ffe831a8edd3fadd5b5b7c9e552bb7967c2d39f49d9bd9ce37697a3ed86346c9

Observation 24317723-15f7-4d83-ba80-63d2d883d5b4 · outbound

This paper cites Generative Gaussian Splatting for Unbounded 3D City Generation.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives Generative Gaussian Splatting for Unbounded 3D City Generation

Reference 44

Resolution
unresolved
no resolver link, observed 2026-08-12T13:16:59.317456Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T13:16:59.317456Z digest=sha256:b306b86bbfc0734d9f2c79ed5b1a537c03d81a2d3087c9c5eca4a101c39aef12

Observation 331172e2-ea46-4c0f-ab44-885185b68256 · outbound

This paper cites V ol- ume rendering of neural implicit surfaces.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives V ol- ume rendering of neural implicit surfaces

Reference 45

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T13:17:00.215125Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T13:16:59.322741Z digest=sha256:e212e8ab4bc72cb1cdd13e9f4a379a93350e26bbc6de3665618ec10dcd3f08b0

Observation 3bfe6d0f-2489-46b8-b6ee-951de0cd5cc5 · outbound

This paper cites Differentiable surface splatting for point-based geometry processing.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives Differentiable surface splatting for point-based geometry processing

Reference 46

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T13:17:00.199964Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T13:16:59.327510Z digest=sha256:2cae384630605dfd7323ea9f0cc8352e2f92aa99eda6f61a12a3e43bfbe144fd

Observation 614548bd-deba-4d74-8923-602cd698c7c6 · outbound

This paper cites Fast normalized cross- correlation.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives Fast normalized cross- correlation

Reference 47

Resolution
unresolved
no resolver link, observed 2026-08-12T13:16:59.331589Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T13:16:59.331589Z digest=sha256:977ad1f89382ebd1f1c62f66785aa0a60e2c38dc589139ecebf826d3244b1761

Observation 3b807951-4a22-4aad-a423-4f40020c7354 · outbound

This paper cites GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction

Reference 48

Resolution
unresolved
no resolver link, observed 2026-08-12T13:16:59.335676Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T13:16:59.335676Z digest=sha256:b6a66b7b877a224fef606f02ec225944676bca7324dcb1ac5eaae545670086d9

Observation d458306b-98c5-4a66-bd50-cfa9e1871766 · outbound

This paper cites Mip-splatting: Alias-free 3d gaussian splat- ting.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives Mip-splatting: Alias-free 3d gaussian splat- ting

Reference 49

Resolution
unresolved
no resolver link, observed 2026-08-12T13:16:59.340018Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T13:16:59.340018Z digest=sha256:f421e3a13373bcf563728c7bffa5586393405f2cc0f18857bf08278a3043684b

Observation 42a4848f-c08d-4d6d-9a16-d5b4ebb92293 · outbound

This paper cites Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes

Reference 50

Resolution
unresolved
no resolver link, observed 2026-08-12T13:16:59.344453Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T13:16:59.344453Z digest=sha256:44f5cef27c8b517f4c78bc74a0f01466075fe5b163764e796fcdf42464082aa8

Observation 5f4a85f5-e766-46ed-ab39-c0ba23445e60 · outbound

This paper cites RaDe-GS: Rasterizing Depth in Gaussian Splatting.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives RaDe-GS: Rasterizing Depth in Gaussian Splatting

Reference 51

Resolution
unresolved
no resolver link, observed 2026-08-12T13:16:59.348970Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T13:16:59.348970Z digest=sha256:8ab6d8225e3a9ae8d62b3fac2150bfb26585eb2f3b0f076944db0b9bf890abe9

Observation 7f90a2e3-f91d-456b-82ba-d87f3ce347af · outbound

This paper cites Neu- ral signed distance function inference through splatting 3d gaussians pulled on zero-level set.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives Neu- ral signed distance function inference through splatting 3d gaussians pulled on zero-level set

Reference 52

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T13:17:00.167947Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T13:16:59.353136Z digest=sha256:6c4ffb16b026d0b8027a73ab4d0594c2b694034fef5808d50df3f5024fc3eaed

Observation 98354ecd-fa5a-445c-9926-820ac010792b · outbound

This paper cites Open3D: A Modern Library for 3D Data Processing.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives Open3D: A Modern Library for 3D Data Processing

Reference 53

Resolution
unresolved
no resolver link, observed 2026-08-12T13:16:59.357047Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T13:16:59.357047Z digest=sha256:3ace88ff31dc86b034ca9d3dea062d65a2f07dc0ba153655c96e2e0620b8e285

Observation 2c0776c0-7480-4b62-a4c5-a7c7c94240cb · outbound

This paper cites Drivinggaussian: Composite gaussian splatting for surrounding dynamic au- tonomous driving scenes.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives Drivinggaussian: Composite gaussian splatting for surrounding dynamic au- tonomous driving scenes

Reference 54

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T13:17:00.153056Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T13:16:59.362285Z digest=sha256:44f6450500119b511cf00ae33f7766345d594f670a7aa5b5c803064123cae795

Pith citing papers

Observation a1acacdd-9763-46ba-8463-3ae8bb8eea91 · inbound

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction cites this paper.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives

Reference 35

Resolution
unresolved
no resolver link, observed 2026-08-06T17:21:31.679484Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T17:21:31.679484Z digest=sha256:8026c76ee60c8494a65a6efabea61310609b025c8b08c39c7e68003d8f8c5ad6

Observation 0513b9cb-e327-40ef-bad5-b549758797c0 · inbound

Speed Always Wins: A Survey on Efficient Architectures for Large Language Models cites this paper.

Speed Always Wins: A Survey on Efficient Architectures for Large Language Models Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives

Reference 76

Resolution
unresolved
no resolver link, observed 2026-08-05T20:53:09.679678Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-05T20:53:09.679678Z digest=sha256:aa8040bb9a6fc5668864a44c3e90ea320d71453ba7b950466cf73dde4762d92e

Observation bec82b48-10f8-4995-a9f0-f92f3c06d7bc · inbound

Enhancing LLM Training via Spectral Clipping cites this paper.

Enhancing LLM Training via Spectral Clipping Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives

Reference 41

Resolution
unresolved
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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-07-14T21:24:21.859563Z digest=sha256:b498412ef7f819d7d81265796ed5e0f4177a8b6fda2b81431ab0cc0b5e744615

Observation c325ccce-1f5a-49a3-829e-80d44f958e3b · inbound

PAGaS: Pixel-Aligned 1DoF Gaussian Splatting for Depth Refinement cites this paper.

PAGaS: Pixel-Aligned 1DoF Gaussian Splatting for Depth Refinement Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives

Reference 55

Resolution
verified exact
arxiv_id, observed 2026-05-11T19:06:10.759919Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-05-08T12:38:21.848758Z digest=sha256:2fed88e0c16d4e2ff438f6c401a1cf0929ed5b29486c5a292d33e14e02a5b32c

Observation 4a742913-f24a-4588-ad3e-557f04d0e49f · inbound

Gaussian-Voxel Duet: A Dual-Scaffolding Hybrid Representation for Fast and Accurate Monocular Surface Reconstruction cites this paper.

Gaussian-Voxel Duet: A Dual-Scaffolding Hybrid Representation for Fast and Accurate Monocular Surface Reconstruction Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives

Reference 45

Resolution
metadata mismatch
arxiv_id, observed 2026-06-29T18:33:50.559776Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-06-29T18:29:07.924894Z digest=sha256:f0f4fa2627bcbf253555a915a6d600f0eeb5734e18d3d975386562d7e0a86cd2