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UrbanWorld: An Urban World Model for 3D City Generation

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arxiv 2407.11965 v2 pith:UKG32F43 submitted 2024-07-16 cs.CV

classification cs.CV
keywords urbanurbanworldenvironmentsgenerationinteractiveworldautomaticallycontrollable
verification ladder T0 review T1 audit T2 compute T3 formal
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Cities, as the essential environment of human life, encompass diverse physical elements such as buildings, roads and vegetation, which continuously interact with dynamic entities like people and vehicles. Crafting realistic, interactive 3D urban environments is essential for nurturing AGI systems and constructing AI agents capable of perceiving, decision-making, and acting like humans in real-world environments. However, creating high-fidelity 3D urban environments usually entails extensive manual labor from designers, involving intricate detailing and representation of complex urban elements. Therefore, accomplishing this automatically remains a longstanding challenge. Toward this problem, we propose UrbanWorld, the first generative urban world model that can automatically create a customized, realistic and interactive 3D urban world with flexible control conditions. UrbanWorld incorporates four key stages in the generation pipeline: flexible 3D layout generation from OSM data or urban layout with semantic and height maps, urban scene design with Urban MLLM, controllable urban asset rendering via progressive 3D diffusion, and MLLM-assisted scene refinement. We conduct extensive quantitative analysis on five visual metrics, demonstrating that UrbanWorld achieves SOTA generation realism. Next, we provide qualitative results about the controllable generation capabilities of UrbanWorld using both textual and image-based prompts. Lastly, we verify the interactive nature of these environments by showcasing the agent perception and navigation within the created environments. We contribute UrbanWorld as an open-source tool available at https://github.com/Urban-World/UrbanWorld.

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Cited by 7 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Sat2RealCity: Geometry-Aware and Appearance-Controllable 3D Urban Generation from Satellite Imagery

    cs.CV 2025-11 conditional novelty 6.0 of 10

    A satellite-to-3D-city pipeline that generates building entities with OSM geometry priors and MLLM/T2I appearance guidance reports strong gains over existing city-generation baselines.

  2. EarthCrafter: Scalable 3D Earth Generation via Dual-Sparse Latent Diffusion

    cs.CV 2025-07 conditional novelty 6.0 of 10

    EarthCrafter generates 600-meter-scale 3D Earth scenes using separate latent diffusion models for structure and texture, conditioned on semantics, images, or nothing.

  3. Sat2City: 3D City Generation from A Single Satellite Image with Cascaded Latent Diffusion

    cs.CV 2025-07 conditional novelty 6.0 of 10

    Sat2City generates explicit 3D city geometry and appearance from a height-map condition using cascaded latent diffusion on sparse voxel grids, beating prior methods on a new synthetic city dataset.

  4. Security of World-Model-Based Embodied AI: A Lifecycle of Threats, Defenses, and Evaluation

    cs.CR 2026-07 conditional novelty 5.5 of 10

    World-model-based embodied AI creates a predictive security boundary where attacks on data, sensors, imagination, ranking, and feedback can turn into unsafe physical action and false safety certificates.

  5. LatticeWorld: A Multimodal Large Language Model-Empowered Framework for Interactive Complex World Generation

    cs.AI 2025-09 reject novelty 5.0 of 10

    A multimodal LLM framework generates interactive Unreal-based 3D environments from text and height maps, claiming superior layout accuracy and over 90x faster production than manual methods.

  6. 3D and 4D World Modeling: A Survey

    cs.CV 2025-09 conditional novelty 5.0 of 10

    A survey that defines 3D/4D world modeling, organizes methods into VideoGen, OccGen, and LiDARGen categories, and compiles datasets, metrics, and benchmark numbers.

  7. From 2D to 3D Cognition: A Brief Survey of General World Models

    cs.CV 2025-06 conditional novelty 3.0 of 10

    A survey proposing a two-pillar, three-capability framework that organizes recent AI world models by their transition from 2D visual prediction to 3D cognition.

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