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Dense Voxel 3D Reconstruction Using a Monocular Event Camera

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arxiv 2309.00385 v1 pith:UTNYACMA submitted 2023-09-01 cs.CV cs.AI

Dense Voxel 3D Reconstruction Using a Monocular Event Camera

classification cs.CV cs.AI
keywords methodseventreconstructioncamerasdensecameraproduceother
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Event cameras are sensors inspired by biological systems that specialize in capturing changes in brightness. These emerging cameras offer many advantages over conventional frame-based cameras, including high dynamic range, high frame rates, and extremely low power consumption. Due to these advantages, event cameras have increasingly been adapted in various fields, such as frame interpolation, semantic segmentation, odometry, and SLAM. However, their application in 3D reconstruction for VR applications is underexplored. Previous methods in this field mainly focused on 3D reconstruction through depth map estimation. Methods that produce dense 3D reconstruction generally require multiple cameras, while methods that utilize a single event camera can only produce a semi-dense result. Other single-camera methods that can produce dense 3D reconstruction rely on creating a pipeline that either incorporates the aforementioned methods or other existing Structure from Motion (SfM) or Multi-view Stereo (MVS) methods. In this paper, we propose a novel approach for solving dense 3D reconstruction using only a single event camera. To the best of our knowledge, our work is the first attempt in this regard. Our preliminary results demonstrate that the proposed method can produce visually distinguishable dense 3D reconstructions directly without requiring pipelines like those used by existing methods. Additionally, we have created a synthetic dataset with $39,739$ object scans using an event camera simulator. This dataset will help accelerate other relevant research in this field.

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