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Whole-body Humanoid Robot Locomotion with Human Reference
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Recently, humanoid robots have made significant advances in their ability to perform challenging tasks due to the deployment of Reinforcement Learning (RL), however, the inherent complexity of humanoid robots, including the difficulty of designing complicated reward functions and training entire sophisticated systems, still poses a notable challenge. To conquer these challenges, after many iterations and in-depth investigations, we have meticulously developed a full-size humanoid robot, "Adam", whose innovative structural design greatly improves the efficiency and effectiveness of the imitation learning process. In addition, we have developed a novel imitation learning framework based on an adversarial motion prior, which applies not only to Adam but also to humanoid robots in general. Using the framework, Adam can exhibit unprecedented human-like characteristics in locomotion tasks. Our experimental results demonstrate that the proposed framework enables Adam to achieve human-comparable performance in complex locomotion tasks, marking the first time that human locomotion data has been used for imitation learning in a full-size humanoid robot.
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Cited by 4 Pith papers
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Combining a blind-backbone policy, cross-attention terrain reconstruction from depth plus proprioception, and realistic synthetic depth with noise enables depth-only full-sized humanoid locomotion over stairs, slopes,...
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HuBE: Cross-Embodiment Human-like Behavior Execution for Humanoid Robots
HuBE is a closed-loop pose-generation framework that produces context-appropriate, human-like upper-body motions for multiple humanoid robots, trained on an LLM-annotated dataset with bone-scaling augmentation.
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