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arxiv: 2312.04393 · v1 · pith:VD6QYHCBnew · submitted 2023-12-07 · 💻 cs.CV · cs.GR· cs.RO

PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interaction

classification 💻 cs.CV cs.GRcs.RO
keywords dynamicimitationinteractionobjectsphyshoicontactphysics-basedskills
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Humans interact with objects all the time. Enabling a humanoid to learn human-object interaction (HOI) is a key step for future smart animation and intelligent robotics systems. However, recent progress in physics-based HOI requires carefully designed task-specific rewards, making the system unscalable and labor-intensive. This work focuses on dynamic HOI imitation: teaching humanoid dynamic interaction skills through imitating kinematic HOI demonstrations. It is quite challenging because of the complexity of the interaction between body parts and objects and the lack of dynamic HOI data. To handle the above issues, we present PhysHOI, the first physics-based whole-body HOI imitation approach without task-specific reward designs. Except for the kinematic HOI representations of humans and objects, we introduce the contact graph to model the contact relations between body parts and objects explicitly. A contact graph reward is also designed, which proved to be critical for precise HOI imitation. Based on the key designs, PhysHOI can imitate diverse HOI tasks simply yet effectively without prior knowledge. To make up for the lack of dynamic HOI scenarios in this area, we introduce the BallPlay dataset that contains eight whole-body basketball skills. We validate PhysHOI on diverse HOI tasks, including whole-body grasping and basketball skills.

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Cited by 11 Pith papers

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    cs.CV 2026-05 unverdicted novelty 7.0

    Dex2HOI is a dual-stream diffusion model with bidirectional cross-attention and motion fusion that generates long bimanual single- and two-object HOI sequences from text at real-time speeds.

  2. DeVI: Physics-based Dexterous Human-Object Interaction via Synthetic Video Imitation

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    DeVI enables zero-shot physically plausible dexterous control by imitating synthetic videos via a hybrid 3D-human plus 2D-object tracking reward.

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    OmniContact introduces contact flow as a shared representation of body trajectories and contact signals to learn and chain loco-manipulation meta-skills, reporting 98.7% success on box carrying and 76.5% on push-stack tasks.

  4. MOCHI: Motion Enhancement of Collaborative Human-object Interactions

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    MOCHI enhances noisy collaborative human-object interaction captures via grasp optimization followed by diffusion-based full-body refinement that incorporates interaction information into single-person motion priors.

  5. Recovering Physically Plausible Human-Object Interactions from Monocular Videos

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    RePHO refines noisy kinematic HOI estimates from monocular videos into physically plausible sequences via RL in a physics simulator with adaptive dual self-updating sampling, showing metric gains on two benchmarks.

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    A new physics-aware motion synthesis method that models full human-object, human-scene, and internal body forces with soft balance constraints and a continuous distance-based force model for arbitrary surfaces.

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    HAIC enables robust humanoid interactions with underactuated objects by predicting their dynamics from proprioceptive history and using a world model for adaptive control.

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  10. Switch: Learning Agile Skills Switching for Humanoid Robots

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  11. Toward Seamless Physical Human-Humanoid Interaction: Insights from Control, Intent, and Modeling with a Vision for What Comes Next

    cs.RO 2025-12 unverdicted novelty 5.0

    A literature review of pHHI that proposes a taxonomy of interaction types by modality and engagement level while outlining pathways to integrate control, intent, and modeling for more seamless humanoid-human collaboration.