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GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting

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arxiv 2311.11700 v4 pith:VJ6O5IYM submitted 2023-11-20 cs.CV

GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting

classification cs.CV
keywords gaussiangs-slammethodsslamcomparedexistingmappingmethod
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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In this paper, we introduce \textbf{GS-SLAM} that first utilizes 3D Gaussian representation in the Simultaneous Localization and Mapping (SLAM) system. It facilitates a better balance between efficiency and accuracy. Compared to recent SLAM methods employing neural implicit representations, our method utilizes a real-time differentiable splatting rendering pipeline that offers significant speedup to map optimization and RGB-D rendering. Specifically, we propose an adaptive expansion strategy that adds new or deletes noisy 3D Gaussians in order to efficiently reconstruct new observed scene geometry and improve the mapping of previously observed areas. This strategy is essential to extend 3D Gaussian representation to reconstruct the whole scene rather than synthesize a static object in existing methods. Moreover, in the pose tracking process, an effective coarse-to-fine technique is designed to select reliable 3D Gaussian representations to optimize camera pose, resulting in runtime reduction and robust estimation. Our method achieves competitive performance compared with existing state-of-the-art real-time methods on the Replica, TUM-RGBD datasets. Project page: https://gs-slam.github.io/.

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Forward citations

Cited by 7 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Hallo4D: Multi-Modal Hallucination Mitigation for Consistent Spatio-Temporal Generation

    cs.CV 2026-07 conditional novelty 6.0

    Hallo4D uses vision-language models to detect and correct spatial and temporal mistakes in AI-generated 3D and 4D content, improving consistency without retraining the base generators.

  2. Compact 3D Gaussian Splatting For Dense Visual SLAM

    cs.CV 2024-03 unverdicted novelty 6.0

    A compact 3D Gaussian Splatting SLAM system reduces Gaussian count and parameter size via masking and a geometry codebook while preserving SOTA reconstruction quality and pose accuracy.

  3. GLidE-SLAM: GL-Accelerated Indirect-Direct Embedded SLAM

    cs.RO 2026-07 conditional novelty 5.0

    GLidE-SLAM moves pose-only photometric tracking to OpenGL ES compute shaders, reporting up to 9x faster frame rates than ORB-SLAM2 on embedded platforms with comparable ATE on TUM and EuRoC sequences.

  4. Hallo4D: Multi-Modal Hallucination Mitigation for Consistent Spatio-Temporal Generation

    cs.CV 2026-07 conditional novelty 5.0

    Hallo4D mitigates 3D/4D generation hallucinations via LMM-based detection, multi-model voting correction, and motion-aware optimization without retraining base generators.

  5. Pocket-SLAM: Rendering-Area-Aware Pruning for Memory-Efficient 3DGS-SLAM

    cs.CV 2026-06 unverdicted novelty 5.0

    Pocket-SLAM introduces rendering-area-aware pruning for 3DGS-SLAM, claiming over 60% memory reduction and 2x FPS gain on EuRoC and KITTI while keeping localization and mapping accuracy.

  6. Flow4DGS-SLAM: Optical Flow-Guided 4D Gaussian Splatting SLAM

    cs.CV 2026-04 unverdicted novelty 5.0

    Flow4DGS-SLAM uses optical flow to generate motion masks, initialize poses, and guide 4D Gaussian modeling with scene flow and GMM for temporal properties, claiming SOTA results in dynamic tracking and reconstruction.

  7. DiskChunGS: Large-Scale 3D Gaussian SLAM Through Chunk-Based Memory Management

    cs.RO 2025-11 conditional novelty 5.0

    Storing inactive spatial chunks of a 3D Gaussian map on disk and loading only camera-visible chunks into GPU memory lets DiskChunGS map all 11 KITTI sequences on a 24 GB GPU without memory failures.