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Sequential Information Design: Learning to Persuade in the Dark

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arxiv 2209.03927 v1 pith:VS4XCZVO submitted 2022-09-08 cs.LG cs.AIcs.GT

classification cs.LGcs.AIcs.GT
keywords senderreceiveralphadesigneventsinformationproblemrandom
verification ladder T0 review T1 audit T2 compute T3 formal
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abstract

We study a repeated information design problem faced by an informed sender who tries to influence the behavior of a self-interested receiver. We consider settings where the receiver faces a sequential decision making (SDM) problem. At each round, the sender observes the realizations of random events in the SDM problem. This begets the challenge of how to incrementally disclose such information to the receiver to persuade them to follow (desirable) action recommendations. We study the case in which the sender does not know random events probabilities, and, thus, they have to gradually learn them while persuading the receiver. We start by providing a non-trivial polytopal approximation of the set of sender's persuasive information structures. This is crucial to design efficient learning algorithms. Next, we prove a negative result: no learning algorithm can be persuasive. Thus, we relax persuasiveness requirements by focusing on algorithms that guarantee that the receiver's regret in following recommendations grows sub-linearly. In the full-feedback setting -- where the sender observes all random events realizations -- , we provide an algorithm with $\tilde{O}(\sqrt{T})$ regret for both the sender and the receiver. Instead, in the bandit-feedback setting -- where the sender only observes the realizations of random events actually occurring in the SDM problem -- , we design an algorithm that, given an $\alpha \in [1/2, 1]$ as input, ensures $\tilde{O}({T^\alpha})$ and $\tilde{O}( T^{\max \{ \alpha, 1-\frac{\alpha}{2} \} })$ regrets, for the sender and the receiver respectively. This result is complemented by a lower bound showing that such a regrets trade-off is essentially tight.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. The Sample Complexity of Online Strategic Decision Making with Information Asymmetry and Knowledge Transportability

    cs.LG 2025-06 conditional novelty 6.0 of 10

    An optimism-based algorithm with nonparametric instrumental variables learns an epsilon-optimal policy under information asymmetry and knowledge transfer with O~(1/epsilon^2) sample complexity.

  2. Provably Efficient Algorithm for Best Scoring Rule Identification in Online Principal-Agent Information Acquisition

    cs.LG 2025-05 conditional novelty 6.0 of 10

    OIAFC and OIAFB identify an (epsilon, delta)-optimal scoring rule in online principal-agent information acquisition with instance-dependent sample complexity, but the proven rate differs from the advertised rate.

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