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EVA: An Embodied World Model for Future Video Anticipation

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arxiv 2410.15461 v2 pith:VTSGF5ZY submitted 2024-10-20 cs.CV cs.MMcs.RO

EVA: An Embodied World Model for Future Video Anticipation

classification cs.CV cs.MMcs.RO
keywords videoembodiedmodelsworldgenerationscenariosmodelanticipation
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Video generation models have made significant progress in simulating future states, showcasing their potential as world simulators in embodied scenarios. However, existing models often lack robust understanding, limiting their ability to perform multi-step predictions or handle Out-of-Distribution (OOD) scenarios. To address this challenge, we propose the Reflection of Generation (RoG), a set of intermediate reasoning strategies designed to enhance video prediction. It leverages the complementary strengths of pre-trained vision-language and video generation models, enabling them to function as a world model in embodied scenarios. To support RoG, we introduce Embodied Video Anticipation Benchmark(EVA-Bench), a comprehensive benchmark that evaluates embodied world models across diverse tasks and scenarios, utilizing both in-domain and OOD datasets. Building on this foundation, we devise a world model, Embodied Video Anticipator (EVA), that follows a multistage training paradigm to generate high-fidelity video frames and apply an autoregressive strategy to enable adaptive generalization for longer video sequences. Extensive experiments demonstrate the efficacy of EVA in various downstream tasks like video generation and robotics, thereby paving the way for large-scale pre-trained models in real-world video prediction applications. The video demos are available at \hyperlink{https://sites.google.com/view/icml-eva}{https://sites.google.com/view/icml-eva}.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. WAM-TTT: Steering World-Action Models by Watching Human Play at Test Time

    cs.RO 2026-07 conditional novelty 6.0

    A frozen world-action model can be steered to new tasks by adapting a lightweight memory from unlabeled human video via test-time training.

  2. GEM-4D: Geometry-Enhanced Video World Models for Robot Manipulation

    cs.CV 2026-05 unverdicted novelty 6.0

    GEM-4D improves video world models for robot manipulation by distilling 4D geometric correspondences into training and adding an inverse dynamics module, achieving SOTA geometric consistency and 81% real-world success.

  3. How Should World Models Be Evaluated for Embodied Decision-Making? A Decision-Making-Centric Position

    cs.LG 2026-06 unverdicted novelty 5.0

    The paper proposes an L0-L7 evidential ladder for evaluating world models in embodied decision-making, prioritizing interventional action fidelity and policy optimization utility over visual plausibility.

  4. GEM-4D: Geometry-Enhanced Video World Models for Robot Manipulation

    cs.CV 2026-05 unverdicted novelty 5.0

    GEM-4D is a video world model that injects 4D correspondence supervision to improve geometric consistency and robot manipulation success from 61% to 81%.