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Text-driven Human Motion Generation with Motion Masked Diffusion Model

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arxiv 2409.19686 v1 pith:W2V2F6GK submitted 2024-09-29 cs.CV

Text-driven Human Motion Generation with Motion Masked Diffusion Model

classification cs.CV
keywords motiondiffusionhumanmodelmaskmaskedgenerationlearn
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Text-driven human motion generation is a multimodal task that synthesizes human motion sequences conditioned on natural language. It requires the model to satisfy textual descriptions under varying conditional inputs, while generating plausible and realistic human actions with high diversity. Existing diffusion model-based approaches have outstanding performance in the diversity and multimodality of generation. However, compared to autoregressive methods that train motion encoders before inference, diffusion methods lack in fitting the distribution of human motion features which leads to an unsatisfactory FID score. One insight is that the diffusion model lack the ability to learn the motion relations among spatio-temporal semantics through contextual reasoning. To solve this issue, in this paper, we proposed Motion Masked Diffusion Model \textbf{(MMDM)}, a novel human motion masked mechanism for diffusion model to explicitly enhance its ability to learn the spatio-temporal relationships from contextual joints among motion sequences. Besides, considering the complexity of human motion data with dynamic temporal characteristics and spatial structure, we designed two mask modeling strategies: \textbf{time frames mask} and \textbf{body parts mask}. During training, MMDM masks certain tokens in the motion embedding space. Then, the diffusion decoder is designed to learn the whole motion sequence from masked embedding in each sampling step, this allows the model to recover a complete sequence from incomplete representations. Experiments on HumanML3D and KIT-ML dataset demonstrate that our mask strategy is effective by balancing motion quality and text-motion consistency.

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  1. Interactive Generative Motion Editing via Scheduled Inpainting

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    Scheduled inpainting blends a base motion clip into a diffusion model's denoising process via a user-controlled schedule and spatiotemporal mask, enabling interactive editing of existing animations without retraining.