Pith. sign in

REVIEW 2 cited by

Animatable Neural Radiance Fields from Monocular RGB Videos

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2106.13629 v2 pith:W44SK7B5 submitted 2021-06-25 cs.CV

classification cs.CV
keywords humanposeanimatablefieldsneuralradiancespaceapproach
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

We present animatable neural radiance fields (animatable NeRF) for detailed human avatar creation from monocular videos. Our approach extends neural radiance fields (NeRF) to the dynamic scenes with human movements via introducing explicit pose-guided deformation while learning the scene representation network. In particular, we estimate the human pose for each frame and learn a constant canonical space for the detailed human template, which enables natural shape deformation from the observation space to the canonical space under the explicit control of the pose parameters. To compensate for inaccurate pose estimation, we introduce the pose refinement strategy that updates the initial pose during the learning process, which not only helps to learn more accurate human reconstruction but also accelerates the convergence. In experiments we show that the proposed approach achieves 1) implicit human geometry and appearance reconstruction with high-quality details, 2) photo-realistic rendering of the human from novel views, and 3) animation of the human with novel poses.

Discussion (0). Sign in to comment.

Forward citations

Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. FlexiAvatar: Unified 3D Gaussian Human Avatars Under Arbitrary Body Visibility

    cs.CV 2026-07 conditional novelty 6.0 of 10

    FlexiAvatar shows that restricting Gaussian avatar optimization to rasterizer-visible regions, with diffusion-generated auxiliary views for unseen areas, improves monocular avatar reconstruction across full-body, uppe...

  2. EPSilon: Efficient Point Sampling for Lightening of Hybrid-based 3D Avatar Generation

    cs.CV 2025-07 conditional novelty 6.0 of 10

    EPSilon prunes empty rays and sampling intervals around the body mesh, cutting hybrid avatar rendering to 3.9% of the points and 20x faster inference with comparable quality.

Pith tools