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RoboScape: Physics-informed Embodied World Model

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arxiv 2506.23135 v1 pith:WAYYKOTI submitted 2025-06-29 cs.CV cs.RO

classification cs.CVcs.RO
keywords worldembodiedphysics-informedroboscaperoboticmodelsphysicalvideo
verification ladder T0 review T1 audit T2 compute T3 formal
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World models have become indispensable tools for embodied intelligence, serving as powerful simulators capable of generating realistic robotic videos while addressing critical data scarcity challenges. However, current embodied world models exhibit limited physical awareness, particularly in modeling 3D geometry and motion dynamics, resulting in unrealistic video generation for contact-rich robotic scenarios. In this paper, we present RoboScape, a unified physics-informed world model that jointly learns RGB video generation and physics knowledge within an integrated framework. We introduce two key physics-informed joint training tasks: temporal depth prediction that enhances 3D geometric consistency in video rendering, and keypoint dynamics learning that implicitly encodes physical properties (e.g., object shape and material characteristics) while improving complex motion modeling. Extensive experiments demonstrate that RoboScape generates videos with superior visual fidelity and physical plausibility across diverse robotic scenarios. We further validate its practical utility through downstream applications including robotic policy training with generated data and policy evaluation. Our work provides new insights for building efficient physics-informed world models to advance embodied intelligence research. The code is available at: https://github.com/tsinghua-fib-lab/RoboScape.

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Cited by 17 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. 3D Generation for Embodied AI and Robotic Simulation: A Survey

    cs.RO 2026-04 accept novelty 7.0 of 10

    3D generation for embodied AI is shifting from visual realism toward interaction readiness, organized into data generation, simulation environments, and sim-to-real bridging roles.

  2. PH-Dreamer: A Physics-Driven World Model via Port-Hamiltonian Generative Dynamics

    cs.LG 2026-05 unverdicted novelty 6.0 of 10

    PH-Dreamer integrates a port-Hamiltonian framework into generative world models to enforce physical priors, yielding tighter imagined-real reward alignment and reduced latent space volume on visual control benchmarks.

  3. LaWM: Least Action World Models for Long-Horizon Physical Consistency from Visual Observations

    cs.LG 2026-05 unverdicted novelty 6.0 of 10

    LaWM induces latent transitions from a learned discrete variational principle rather than an unconstrained neural predictor, yielding improved physical consistency on synthetic dynamics and robot benchmarks.

  4. Human Cognition in Machines: A Unified Perspective of World Models

    cs.RO 2026-04 unverdicted novelty 6.0 of 10

    The paper introduces a unified framework for world models that fully incorporates all cognitive functions from Cognitive Architecture Theory, highlights under-researched areas in motivation and meta-cognition, and pro...

  5. A Comprehensive Survey on World Models for Embodied AI

    cs.CV 2025-10 conditional novelty 6.0 of 10

    A unified three-axis taxonomy — functionality, temporal modeling, spatial representation — organizes the world-model literature for embodied AI.

  6. 3D Point World Models: Point Completion Enables More Accurate Dynamics Learning

    cs.RO 2026-06 unverdicted novelty 5.0 of 10

    3DPWM completes partial point clouds then learns dynamics on the completed 3D scenes to produce reliable long-horizon rollouts for model-based robotic planning.

  7. PhysisForcing: Physics Reinforced World Simulator for Robotic Manipulation

    cs.CV 2026-06 unverdicted novelty 5.0 of 10

    PhysisForcing applies trajectory and relational alignment losses to DiT features in video models, improving physical plausibility on R-Bench, PAI-Bench, and EZS-Bench while raising closed-loop robotic success rates fr...

  8. WorldArena 2.0: Extending Embodied World Model Benchmarking on Modality, Functionality and Platform

    cs.RO 2026-05 unverdicted novelty 5.0 of 10

    WorldArena 2.0 extends embodied world model benchmarks to visuotactile perception, interactive policy training, and diverse real and simulated robotic platforms under a unified protocol.

  9. When Vision Overrides Language: Evaluating and Mitigating Counterfactual Failures in VLAs

    cs.CV 2026-02 conditional novelty 5.0 of 10

    VLAs fail most counterfactual instructions because vision shortcuts dominate language; the new LIBERO-CF benchmark quantifies this, and CAG, an inference-time action mixer, improves grounding and success.

  10. From World Models to World Action Models: A Concise Tutorial for Robotics

    cs.RO 2026-07 accept novelty 4.0 of 10

    World models are action-conditioned predictors of task-relevant futures; world action models couple those futures to robot actions via four paradigms: imagine-then-execute, feature-conditioned, joint, and auxiliary pr...

  11. World Action Models: The Next Frontier in Embodied AI

    cs.RO 2026-05 unverdicted novelty 4.0 of 10

    The paper introduces World Action Models as a new paradigm unifying predictive world modeling with action generation in embodied foundation models and provides a taxonomy of existing approaches.

  12. From World Models to World Action Models: A Concise Tutorial for Robotics

    cs.RO 2026-07 unverdicted novelty 3.0 of 10

    A tutorial that categorizes world models into observation-space and state-space types and outlines four paradigms for world action models connecting predictions to robot actions.

  13. From World Models to World Action Models: A Concise Tutorial for Robotics

    cs.RO 2026-07 conditional novelty 3.0 of 10

    A tutorial defining world models and world action models for robotics, with design axes and a four-paradigm taxonomy of prediction-action coupling.

  14. World Action Models: A Survey

    cs.RO 2026-06 unverdicted novelty 3.0 of 10

    A survey that clarifies boundaries and organizes World Action Models by generation requirements and predictive substrates, identifying a trend toward generating less of the future.

  15. 3D Generation for Embodied AI and Robotic Simulation: A Survey

    cs.RO 2026-04 unverdicted novelty 3.0 of 10

    The survey organizes 3D generation for embodied AI into data generators for assets, simulation environments for interaction, and sim-to-real bridges, noting a shift toward interaction readiness and listing bottlenecks...

  16. From World Models to World Action Models: A Concise Tutorial for Robotics

    cs.RO 2026-07 unverdicted novelty 2.0 of 10

    A tutorial taxonomizes world models for robotics into observation-space and state-space types and introduces world action models via four paradigms linking predictions to executable actions.

  17. 3D Generation for Embodied AI and Robotic Simulation: A Survey

    cs.RO 2026-04 unverdicted novelty 2.0 of 10

    The paper surveys 3D generation techniques for embodied AI and robotics, categorizing them into data generation, simulation environments, and sim-to-real bridging while identifying bottlenecks in physical validity and...

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