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Sequential Information Design: Markov Persuasion Process and Its Efficient Reinforcement Learning
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abstract
In today's economy, it becomes important for Internet platforms to consider the sequential information design problem to align its long term interest with incentives of the gig service providers. This paper proposes a novel model of sequential information design, namely the Markov persuasion processes (MPPs), where a sender, with informational advantage, seeks to persuade a stream of myopic receivers to take actions that maximizes the sender's cumulative utilities in a finite horizon Markovian environment with varying prior and utility functions. Planning in MPPs thus faces the unique challenge in finding a signaling policy that is simultaneously persuasive to the myopic receivers and inducing the optimal long-term cumulative utilities of the sender. Nevertheless, in the population level where the model is known, it turns out that we can efficiently determine the optimal (resp. $\epsilon$-optimal) policy with finite (resp. infinite) states and outcomes, through a modified formulation of the Bellman equation. Our main technical contribution is to study the MPP under the online reinforcement learning (RL) setting, where the goal is to learn the optimal signaling policy by interacting with with the underlying MPP, without the knowledge of the sender's utility functions, prior distributions, and the Markov transition kernels. We design a provably efficient no-regret learning algorithm, the Optimism-Pessimism Principle for Persuasion Process (OP4), which features a novel combination of both optimism and pessimism principles. Our algorithm enjoys sample efficiency by achieving a sublinear $\sqrt{T}$-regret upper bound. Furthermore, both our algorithm and theory can be applied to MPPs with large space of outcomes and states via function approximation, and we showcase such a success under the linear setting.
Forward citations
Cited by 4 Pith papers
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Structured Reinforcement Learning for Bayesian Persuasion : Application to Intelligent Interactive Driving
A structured RL framework (MAPL + SQP) for dynamic Bayesian persuasion with a far-sighted agent, evaluated on a two-lane driving simulation.
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Markov Information Processes
Markov Bayes correlated equilibrium extends static BCE to controlled Markov states with far-sighted agents, giving recursive design, LQG Riccati obedience, and logarithmic learning rents.
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The Sample Complexity of Online Strategic Decision Making with Information Asymmetry and Knowledge Transportability
An optimism-based algorithm with nonparametric instrumental variables learns an epsilon-optimal policy under information asymmetry and knowledge transfer with O~(1/epsilon^2) sample complexity.
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Information Bargaining: Bilateral Commitment in Bayesian Persuasion
Bayesian persuasion is restated as a two-sided bargaining game, but the proof reduces to a relabeling and the empirical validation is circular.
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