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MeshCoder: LLM-Powered Structured Mesh Code Generation from Point Clouds

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arxiv 2508.14879 v2 pith:XHEY7GNB submitted 2025-08-20 cs.GR cs.CV

MeshCoder: LLM-Powered Structured Mesh Code Generation from Point Clouds

classification cs.GR cs.CV
keywords meshcoderblendercodepointpythonshapeapisclouds
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Reconstructing 3D objects into editable programs is pivotal for applications like reverse engineering and shape editing. However, existing methods often rely on limited domain-specific languages (DSLs) and small-scale datasets, restricting their ability to model complex geometries and structures. To address these challenges, we introduce MeshCoder, a novel framework that reconstructs complex 3D objects from point clouds into editable Blender Python scripts. We develop a comprehensive set of expressive Blender Python APIs capable of synthesizing intricate geometries. Leveraging these APIs, we construct a large-scale paired object-code dataset, where the code for each object is decomposed into distinct semantic parts. Subsequently, we train a multimodal large language model (LLM) that translates 3D point cloud into executable Blender Python scripts. Our approach not only achieves superior performance in shape-to-code reconstruction tasks but also facilitates intuitive geometric and topological editing through convenient code modifications. Furthermore, our code-based representation enhances the reasoning capabilities of LLMs in 3D shape understanding tasks. Together, these contributions establish MeshCoder as a powerful and flexible solution for programmatic 3D shape reconstruction and understanding. The project homepage is available at \href{https://daibingquan.github.io/MeshCoder}{this link}.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. 3D-CoS: A New 3D Reconstruction Paradigm Based on VLM Code Synthesis

    cs.CV 2026-06 unverdicted novelty 7.0

    3D-CoS represents 3D objects as Blender code generated by VLMs, with workflows for planning, RAG, and agents, showing better edit fidelity than point-cloud baselines.

  2. Thinking in Blender: Staged Executable Inverse Graphics with Vision-Language Models

    cs.CV 2026-06 unverdicted novelty 7.0

    SEIG uses staged VLM prompting to output executable Blender programs that reconstruct editable 3D scenes from single images, showing improved fidelity over non-staged baselines.

  3. SceneCode: Executable World Programs for Editable Indoor Scenes with Articulated Objects

    cs.AI 2026-05 unverdicted novelty 7.0

    SceneCode compiles natural language prompts into executable code programs that generate editable, articulated indoor scenes for physics simulation.

  4. CG-MLLM: Captioning and Generating 3D content via Multi-modal Large Language Models

    cs.CV 2026-01 unverdicted novelty 5.0

    CG-MLLM is a multimodal LLM using a Mixture-of-Transformer architecture with separate TokenAR and BlockAR components integrated with a pre-trained vision-language backbone and 3D VAE to enable 3D captioning and high-f...