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VMA: Divide-and-Conquer Vectorized Map Annotation System for Large-Scale Driving Scene

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arxiv 2304.09807 v2 pith:XYBNTRJL submitted 2023-04-19 cs.CV

VMA: Divide-and-Conquer Vectorized Map Annotation System for Large-Scale Driving Scene

classification cs.CV
keywords annotationdrivingscenehumandivide-and-conquereffortelementsgeneration
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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High-definition (HD) map serves as the essential infrastructure of autonomous driving. In this work, we build up a systematic vectorized map annotation framework (termed VMA) for efficiently generating HD map of large-scale driving scene. We design a divide-and-conquer annotation scheme to solve the spatial extensibility problem of HD map generation, and abstract map elements with a variety of geometric patterns as unified point sequence representation, which can be extended to most map elements in the driving scene. VMA is highly efficient and extensible, requiring negligible human effort, and flexible in terms of spatial scale and element type. We quantitatively and qualitatively validate the annotation performance on real-world urban and highway scenes, as well as NYC Planimetric Database. VMA can significantly improve map generation efficiency and require little human effort. On average VMA takes 160min for annotating a scene with a range of hundreds of meters, and reduces 52.3% of the human cost, showing great application value. Code: https://github.com/hustvl/VMA.

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  1. OptiMVMap: Offline Vectorized Map Construction via Optimal Multi-vehicle Perspectives

    cs.CV 2026-04 unverdicted novelty 5.0

    OptiMVMap selects optimal helper vehicles and applies cross-vehicle attention with noise filtering to fuse multi-vehicle views, improving vectorized map accuracy by over 10 mAP on nuScenes compared to MapTRv2.