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AnchorCrafter: Animate Cyber-Anchors Selling Your Products via Human-Object Interacting Video Generation

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arxiv 2411.17383 v2 pith:YHYID4WL submitted 2024-11-26 cs.CV

AnchorCrafter: Animate Cyber-Anchors Selling Your Products via Human-Object Interacting Video Generation

classification cs.CV
keywords objectgenerationhumanvideoanchorcrafterappearancehuman-objectinteractions
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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The generation of anchor-style product promotion videos presents promising opportunities in e-commerce, advertising, and consumer engagement. Despite advancements in pose-guided human video generation, creating product promotion videos remains challenging. In addressing this challenge, we identify the integration of human-object interactions (HOI) into pose-guided human video generation as a core issue. To this end, we introduce AnchorCrafter, a novel diffusion-based system designed to generate 2D videos featuring a target human and a customized object, achieving high visual fidelity and controllable interactions. Specifically, we propose two key innovations: the HOI-appearance perception, which enhances object appearance recognition from arbitrary multi-view perspectives and disentangles object and human appearance, and the HOI-motion injection, which enables complex human-object interactions by overcoming challenges in object trajectory conditioning and inter-occlusion management. Extensive experiments show that our system improves object appearance preservation by 7.5\% and doubles the object localization accuracy compared to existing state-of-the-art approaches. It also outperforms existing approaches in maintaining human motion consistency and high-quality video generation. Project page including data, code, and Huggingface demo: https://github.com/cangcz/AnchorCrafter.

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Cited by 10 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. HarmoHOI: Harmonizing Appearance and 3D Motion for Multi-view Hand-Object Interaction Synthesis

    cs.CV 2026-07 conditional novelty 7.0

    HarmoHOI jointly generates synchronized multi-view hand-object interaction videos and globally aligned 3D point tracks from a single reference image and target camera poses.

  2. GenHSI: Controllable Generation of Human-Scene Interaction Videos

    cs.CV 2025-06 unverdicted novelty 7.0

    GenHSI is a training-free three-stage pipeline that turns a scene image, character image, and complex HSI prompt into long videos with plausible chained interactions by generating atomic actions, 3D keyframes via 2D i...

  3. AgentHOI: Multi-Agent Reasoning for Human-Object-Interaction Video Generation via Implicit Representation Alignment

    cs.CV 2026-07 conditional novelty 6.0

    AgentHOI generates human-object interaction videos from text plus one human image and one object image, using multi-agent action planning and implicit text-to-motion feature alignment inside a video diffusion model.

  4. StreamHOI: Interaction-aware Temporal Memory Adaptation for Streaming HOI Video Generation

    cs.CV 2026-07 conditional novelty 6.0

    A streaming image-to-video model that assigns block-specific sink/local memory and learned RoPE distance scaling preserves long human-object interactions under bounded latency.

  5. HOMIE: Human-object Centric Video Personalization via Multimodal Intelligent Enhancement

    cs.CV 2026-07 conditional novelty 6.0

    HOMIE unifies inter- and intra-subject video personalization by injecting MLLM-derived relational features into DiT self-attention (GMG) and tagging tokens with modality/reference embeddings (MRE), reporting SOTA on a...

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    cs.CV 2026-04 unverdicted novelty 6.0

    OmniShow unifies text, image, audio, and pose conditions into an end-to-end model for high-quality human-object interaction video generation and introduces the HOIVG-Bench benchmark, claiming state-of-the-art results.

  7. Vanast: Virtual Try-On with Human Image Animation via Synthetic Triplet Supervision

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  8. AHOY! Animatable Humans under Occlusion from YouTube Videos with Gaussian Splatting and Video Diffusion Priors

    cs.CV 2026-03 conditional novelty 6.0

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  9. MVHOI: Bridge Multi-view Condition to Complex Human-Object Interaction Video Reenactment via 3D Foundation Model

    cs.CV 2026-03 conditional novelty 6.0

    Using a 3D foundation model to produce viewpoint-aware anchors plus multi-view reference textures enables realistic human-object-interaction reenactment with large out-of-plane rotations.

  10. Real-Time Human-Centric World Modeling for Upper-Body Human-Object Interaction

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    A distilled video model jointly controls multi-scale upper-body motion latents and two discrete contact states to generate real-time human–object interaction at 25 FPS.