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Evaluating the Rainbow DQN Agent in Hanabi with Unseen Partners

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arxiv 2004.13291 v1 pith:YKFMNSXK submitted 2020-04-28 cs.AI cs.LGcs.NE

classification cs.AIcs.LGcs.NE
keywords agentsachievefailgamehanabiscorestrainedad-hoc
verification ladder T0 review T1 audit T2 compute T3 formal
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Hanabi is a cooperative game that challenges exist-ing AI techniques due to its focus on modeling the mental states ofother players to interpret and predict their behavior. While thereare agents that can achieve near-perfect scores in the game byagreeing on some shared strategy, comparatively little progresshas been made in ad-hoc cooperation settings, where partnersand strategies are not known in advance. In this paper, we showthat agents trained through self-play using the popular RainbowDQN architecture fail to cooperate well with simple rule-basedagents that were not seen during training and, conversely, whenthese agents are trained to play with any individual rule-basedagent, or even a mix of these agents, they fail to achieve goodself-play scores.

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