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arxiv 2402.14817 v3 pith:YL7ZOHLQ submitted 2024-02-22 cs.CV cs.LG

Cameras as Rays: Pose Estimation via Ray Diffusion

classification cs.CV cs.LG
keywords cameraposeraysrepresentationallowsapproachdiffusionestimation
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Estimating camera poses is a fundamental task for 3D reconstruction and remains challenging given sparsely sampled views (<10). In contrast to existing approaches that pursue top-down prediction of global parametrizations of camera extrinsics, we propose a distributed representation of camera pose that treats a camera as a bundle of rays. This representation allows for a tight coupling with spatial image features improving pose precision. We observe that this representation is naturally suited for set-level transformers and develop a regression-based approach that maps image patches to corresponding rays. To capture the inherent uncertainties in sparse-view pose inference, we adapt this approach to learn a denoising diffusion model which allows us to sample plausible modes while improving performance. Our proposed methods, both regression- and diffusion-based, demonstrate state-of-the-art performance on camera pose estimation on CO3D while generalizing to unseen object categories and in-the-wild captures.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. MV-Forcing: Long Multi-View Video Generation via 4D-Grounded Spatio-Temporal Self-Forcing

    cs.CV 2026-07 conditional novelty 7.0

    MV-Forcing composes temporal and view-sequential autoregression in a single diffusion model, using a recurrent 3D reconstruction model as a geometric bridge to generate arbitrarily long, multi-view consistent videos.

  2. CRePE: Curved Ray Expectation Positional Encoding for Unified-Camera-Controlled Video Generation

    cs.CV 2026-05 unverdicted novelty 7.0

    CRePE supplies depth-aware positional distributions along curved rays for stable unified-camera control in frozen video DiT models.

  3. Novel View Synthesis as Video Completion

    cs.CV 2026-04 unverdicted novelty 7.0

    Video diffusion models can be adapted into permutation-invariant generators for sparse novel view synthesis by treating the problem as video completion and removing temporal order cues.

  4. Global Structure-from-Motion Meets Feedforward Reconstruction

    cs.CV 2026-05 unverdicted novelty 5.0

    A new SfM pipeline combining classical and feedforward methods reports state-of-the-art results across multiple datasets and is released as open source.