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Enhance Reasoning for Large Language Models in the Game Werewolf

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arxiv 2402.02330 v2 pith:YQPCVDSS submitted 2024-02-04 cs.AI cs.CL

Enhance Reasoning for Large Language Models in the Game Werewolf

classification cs.AI cs.CL
keywords thinkerreasoningframeworkllmsgamelanguageenhanceknowledge
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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This paper presents an innovative framework that integrates Large Language Models (LLMs) with an external Thinker module to enhance the reasoning capabilities of LLM-based agents. Unlike augmenting LLMs with prompt engineering, Thinker directly harnesses knowledge from databases and employs various optimization techniques. The framework forms a reasoning hierarchy where LLMs handle intuitive System-1 tasks such as natural language processing, while the Thinker focuses on cognitive System-2 tasks that require complex logical analysis and domain-specific knowledge. Our framework is presented using a 9-player Werewolf game that demands dual-system reasoning. We introduce a communication protocol between LLMs and the Thinker, and train the Thinker using data from 18800 human sessions and reinforcement learning. Experiments demonstrate the framework's effectiveness in deductive reasoning, speech generation, and online game evaluation. Additionally, we fine-tune a 6B LLM to surpass GPT4 when integrated with the Thinker. This paper also contributes the largest dataset for social deduction games to date.

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Cited by 10 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Can RL Teach Long-Horizon Reasoning to LLMs? Expressiveness Is Key

    cs.AI 2026-05 unverdicted novelty 7.0

    RL training on more expressive logical tasks follows a steeper power-law scaling with reasoning depth and transfers more efficiently to math and reasoning benchmarks.

  2. Can RL Teach Long-Horizon Reasoning to LLMs? Expressiveness Is Key

    cs.AI 2026-05 unverdicted novelty 7.0

    RL training compute for logical reasoning follows a power law in proof depth whose exponent rises with logic expressiveness, and more expressive training yields larger gains on downstream benchmarks.

  3. Deceive, Detect, and Disclose: Large Language Models Play Mini-Mafia

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    Mini-Mafia supplies an analytical model logit(p) = v*(m-d) for mafia win probability in LLM role interactions and uses Bayesian inference to estimate per-model parameters that predict tournament results with 76.6% Bri...

  4. Bayesian Social Deduction with Graph-Informed Language Models

    cs.AI 2025-06 unverdicted novelty 7.0

    Hybrid Bayesian-graph LLM agent reaches competitive performance against large models and achieves 67% win rate against humans in controlled Avalon play, outperforming baselines and human teammates.

  5. CaM-Wolf: Causal-Aware Multimodal Agents for Social Deduction Games

    cs.AI 2026-07 conditional novelty 6.0

    CaM-Wolf is a multimodal Werewolf agent that perceives player video, reasons about hidden roles with a counterfactual-intervention-trained RL reasoner, and responds through an animated avatar.

  6. Can RL Teach Long-Horizon Reasoning to LLMs? Expressiveness Is Key

    cs.AI 2026-05 unverdicted novelty 6.0

    RL training compute for logical reasoning follows a power law with horizon depth whose exponent rises with logical expressiveness, yielding better downstream transfer when models train on richer logics.

  7. Agentic Environment Engineering for Large Language Models: A Survey of Environment Modeling, Synthesis, Evaluation, and Application

    cs.CL 2026-06 unverdicted novelty 5.0

    This survey categorizes agentic environments for LLMs by eight attributes and domains, introduces symbolic and neural synthesis paradigms with evaluation, and outlines four agent evolution pathways plus three environm...

  8. Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse

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    The paper organizes research on generalist game AI into Dataset, Model, Harness, and Benchmark pillars and charts a five-level progression from single-game mastery to agents that create and live inside game multiverses.

  9. SOM: Structured Opponent Modeling for LLM-based Agents via Structural Causal Model

    cs.AI 2026-05 unverdicted novelty 4.0

    SOM uses a Structural Causal Model to create an explicit graph of opponent observation-to-action links, allowing LLMs to reason along those paths for more accurate and stable predictions in multi-agent settings.

  10. Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse

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    This work traces four eras of generalist game players across dataset, model, harness, and benchmark pillars and charts a five-level roadmap ending in agents that create and evolve within game multiverses.