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arxiv: 2412.12392 · v2 · pith:ZCC5MGQQnew · submitted 2024-12-16 · 💻 cs.CV · cs.RO

MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priors

classification 💻 cs.CV cs.RO
keywords systemcameradenseslammatchingmonocularpriorreal-time
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We present a real-time monocular dense SLAM system designed bottom-up from MASt3R, a two-view 3D reconstruction and matching prior. Equipped with this strong prior, our system is robust on in-the-wild video sequences despite making no assumption on a fixed or parametric camera model beyond a unique camera centre. We introduce efficient methods for pointmap matching, camera tracking and local fusion, graph construction and loop closure, and second-order global optimisation. With known calibration, a simple modification to the system achieves state-of-the-art performance across various benchmarks. Altogether, we propose a plug-and-play monocular SLAM system capable of producing globally-consistent poses and dense geometry while operating at 15 FPS.

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Cited by 6 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

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  2. VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifold

    cs.CV 2025-05 unverdicted novelty 7.0

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  3. MoPe: Motion Permanence for Robust Monocular Gaussian Mapping in Dynamic Environments

    cs.RO 2026-06 unverdicted novelty 6.0

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  4. OVGGT: O(1) Constant-Cost Streaming Visual Geometry Transformer

    cs.CV 2026-03 conditional novelty 6.0

    OVGGT achieves constant O(1) memory and compute for streaming 3D geometry reconstruction by using FFN-residual-based KV cache compression and dynamic anchor protection, matching state-of-the-art accuracy on long sequences.

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