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Sim-and-Real Co-Training: A Simple Recipe for Vision-Based Robotic Manipulation

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arxiv 2503.24361 v2 pith:ZGJGH2DU submitted 2025-03-31 cs.RO cs.AIcs.LG

Sim-and-Real Co-Training: A Simple Recipe for Vision-Based Robotic Manipulation

classification cs.RO cs.AIcs.LG
keywords datasimulationreal-worldco-trainingdatasetsrobotpolicyrecipe
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Large real-world robot datasets hold great potential to train generalist robot models, but scaling real-world human data collection is time-consuming and resource-intensive. Simulation has great potential in supplementing large-scale data, especially with recent advances in generative AI and automated data generation tools that enable scalable creation of robot behavior datasets. However, training a policy solely in simulation and transferring it to the real world often demands substantial human effort to bridge the reality gap. A compelling alternative is to co-train the policy on a mixture of simulation and real-world datasets. Preliminary studies have recently shown this strategy to substantially improve the performance of a policy over one trained on a limited amount of real-world data. Nonetheless, the community lacks a systematic understanding of sim-and-real co-training and what it takes to reap the benefits of simulation data for real-robot learning. This work presents a simple yet effective recipe for utilizing simulation data to solve vision-based robotic manipulation tasks. We derive this recipe from comprehensive experiments that validate the co-training strategy on various simulation and real-world datasets. Using two domains--a robot arm and a humanoid--across diverse tasks, we demonstrate that simulation data can enhance real-world task performance by an average of 38%, even with notable differences between the simulation and real-world data. Videos and additional results can be found at https://co-training.github.io/

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Cited by 18 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

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    cs.RO 2026-06 unverdicted novelty 7.0

    Ambient Diffusion Policy enables better imitation learning from suboptimal robot data by leveraging spectral properties to restrict data usage to specific diffusion times.

  2. Scale Up Strategically: Learning Compositional Generalization via Bias-Aware Evaluation and Data Collection for Robotic Manipulation

    cs.RO 2026-07 conditional novelty 6.0

    Robot instruction-following policies consistently over-rely on color and under-ground verbs and size, and reallocating training demonstrations to under-grounded factors improves compositional generalization with fewer demos.

  3. SimFoundry: Modular and Automated Scene Generation for Policy Learning and Evaluation

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    SimFoundry automates zero-shot real-to-sim scene generation from video, producing digital twins and cousins that enable policy training with 0.911 mean Pearson correlation to real-world results and 17-40% success gain...

  4. SimFoundry: Modular and Automated Scene Generation for Policy Learning and Evaluation

    cs.RO 2026-06 conditional novelty 6.0

    An automated real-to-sim pipeline builds digital twins and affordance-preserving cousins from video, yielding sim evaluations that correlate with real robot policy success and zero-shot sim-to-real gains.

  5. FADA: Few-Shot Domain Adaptation via Dynamics Alignment for Humanoid Control

    cs.RO 2026-06 unverdicted novelty 6.0

    FADA is a three-stage Planner-IDM method that achieves few-shot domain adaptation for humanoid control by distilling an oracle policy then finetuning only the IDM on short target-domain rollouts via supervised learning.

  6. Imitation from Heterogeneous Demonstrations using Grounded Latent-Action World Models

    cs.RO 2026-06 unverdicted novelty 6.0

    GLAM learns a shared latent action space grounded in consistent future observation prediction across heterogeneous data sources to train improved behavioral cloning policies for robot manipulation tasks.

  7. Video2Sim2Real: Full-Stack Autonomous Dexterous Skill Acquisition from a Single Human Video

    cs.RO 2026-06 unverdicted novelty 6.0

    Video2Sim2Real turns a single human video into a deployable robot manipulation skill by reconstructing a digital twin, anchoring motions to object-centric simulator configurations, and bridging sim-to-real gaps with i...

  8. From Seeing to Simulating: Generative High-Fidelity Simulation with Digital Cousins for Generalizable Robot Learning and Evaluation

    cs.RO 2026-04 unverdicted novelty 6.0

    Digital Cousins is a generative real-to-sim method that creates diverse high-fidelity simulation scenes from real panoramas to improve generalization in robot learning and evaluation.

  9. A Mechanistic Analysis of Sim-and-Real Co-Training in Generative Robot Policies

    cs.RO 2026-04 unverdicted novelty 6.0

    Sim-and-real co-training for robot policies is driven primarily by balanced cross-domain representation alignment and secondarily by domain-dependent action reweighting.

  10. Beyond Imitation: Reinforcement Learning-Based Sim-Real Co-Training for VLA Models

    cs.RO 2026-02 conditional novelty 6.0

    Adding a real-world supervised loss to simulation reinforcement learning improves real-robot success and data efficiency for VLA co-training.

  11. GraspVLA: a Grasping Foundation Model Pre-trained on Billion-scale Synthetic Action Data

    cs.RO 2025-05 unverdicted novelty 6.0

    GraspVLA shows that pretraining a grasping model on a billion synthetic action frames enables zero-shot open-vocabulary performance and sim-to-real transfer.

  12. HiL-ResRL: A Model-Agnostic Finetuning Adapter via Human-in-the-loop Residual Reinforcement Learning

    cs.RO 2026-06 unverdicted novelty 5.0

    HiL-ResRL trains a model-agnostic residual policy on VLA actions using human-guided online RL, achieving over 95% success rate after 1.5 hours of real-robot training.

  13. TacCoRL: Integrating Tactile Feedback into VLA via Simulation

    cs.RO 2026-06 unverdicted novelty 5.0

    TacCoRL integrates tactile feedback into VLA policies via real-aligned simulation co-training and RL, raising average success from 50% to 72.5% on four bimanual contact-rich tasks with direct real-robot transfer.

  14. HumanoidMimicGen: Data Generation for Loco-Manipulation via Whole-Body Planning

    cs.RO 2026-05 unverdicted novelty 5.0

    HumanoidMimicGen automatically generates large loco-manipulation datasets from few source demonstrations using whole-body planning, enabling visuomotor policies that outperform real-data-only training by 20% on a new ...

  15. CableRobotGraphSim: A Graph Neural Network for Modeling Partially Observable Cable-Driven Robot Dynamics

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  16. HERMES: Human-to-Robot Embodied Learning from Multi-Source Motion Data for Mobile Dexterous Manipulation

    cs.RO 2025-08 conditional novelty 5.0

    HERMES converts a single human motion demonstration into a deployable mobile bimanual dexterous manipulation policy, using RL, depth-image distillation, and closed-loop PnP pose refinement.

  17. A Careful Examination of Large Behavior Models for Multitask Dexterous Manipulation

    cs.RO 2025-07 accept novelty 5.0

    Multi-task pretraining of diffusion policies on diverse robot data produces more successful, robust, and data-efficient policies for dexterous manipulation than single-task baselines, with performance scaling with pre...

  18. A Practical Recipe Towards Improving Sim-and-Real Correlation for VLA Evaluation

    cs.RO 2026-06 unverdicted novelty 4.0

    Authors perform a cross-simulator, cross-policy empirical study of sim-to-real correlation for VLA policies and distill guidance on using simulation for policy improvement.