Pith. sign in

REVIEW 1 cited by

Large Language Models are Pretty Good Zero-Shot Video Game Bug Detectors

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2210.02506 v1 pith:ZLEJGDJ7 submitted 2022-10-05 cs.CL cs.SE

classification cs.CLcs.SE
keywords gamevideolanguagemodelslargetestingbenchmarkacross
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

Video game testing requires game-specific knowledge as well as common sense reasoning about the events in the game. While AI-driven agents can satisfy the first requirement, it is not yet possible to meet the second requirement automatically. Therefore, video game testing often still relies on manual testing, and human testers are required to play the game thoroughly to detect bugs. As a result, it is challenging to fully automate game testing. In this study, we explore the possibility of leveraging the zero-shot capabilities of large language models for video game bug detection. By formulating the bug detection problem as a question-answering task, we show that large language models can identify which event is buggy in a sequence of textual descriptions of events from a game. To this end, we introduce the GameBugDescriptions benchmark dataset, which consists of 167 buggy gameplay videos and a total of 334 question-answer pairs across 8 games. We extensively evaluate the performance of six models across the OPT and InstructGPT large language model families on our benchmark dataset. Our results show promising results for employing language models to detect video game bugs. With the proper prompting technique, we could achieve an accuracy of 70.66%, and on some video games, up to 78.94%. Our code, evaluation data and the benchmark can be found on https://asgaardlab.github.io/LLMxBugs

Discussion (0). Continue with ORCID to comment.

Forward citations

Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. InPhyRe Discovers: Large Multimodal Models Struggle in Inductive Physical Reasoning

    cs.AI 2025-09 conditional novelty 6.0 of 10

    Large multimodal models do far worse when collision videos violate familiar physics, and their small gains come from text exemplars, not the videos.

Pith tools