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RoomCraft: Controllable and Complete 3D Indoor Scene Generation

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arxiv 2506.22291 v1 pith:ZLY2OPFF submitted 2025-06-27 cs.CV cs.AI

RoomCraft: Controllable and Complete 3D Indoor Scene Generation

classification cs.CV cs.AI
keywords furnituregenerationspatialindoorinputslayoutpipelineroomcraft
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Generating realistic 3D indoor scenes from user inputs remains a challenging problem in computer vision and graphics, requiring careful balance of geometric consistency, spatial relationships, and visual realism. While neural generation methods often produce repetitive elements due to limited global spatial reasoning, procedural approaches can leverage constraints for controllable generation but struggle with multi-constraint scenarios. When constraints become numerous, object collisions frequently occur, forcing the removal of furniture items and compromising layout completeness. To address these limitations, we propose RoomCraft, a multi-stage pipeline that converts real images, sketches, or text descriptions into coherent 3D indoor scenes. Our approach combines a scene generation pipeline with a constraint-driven optimization framework. The pipeline first extracts high-level scene information from user inputs and organizes it into a structured format containing room type, furniture items, and spatial relations. It then constructs a spatial relationship network to represent furniture arrangements and generates an optimized placement sequence using a heuristic-based depth-first search (HDFS) algorithm to ensure layout coherence. To handle complex multi-constraint scenarios, we introduce a unified constraint representation that processes both formal specifications and natural language inputs, enabling flexible constraint-oriented adjustments through a comprehensive action space design. Additionally, we propose a Conflict-Aware Positioning Strategy (CAPS) that dynamically adjusts placement weights to minimize furniture collisions and ensure layout completeness. Extensive experiments demonstrate that RoomCraft significantly outperforms existing methods in generating realistic, semantically coherent, and visually appealing room layouts across diverse input modalities.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Co-generation of Layout and Shape from Text via Autoregressive 3D Diffusion

    cs.CV 2026-04 unverdicted novelty 7.0

    3D-ARD+ unifies autoregressive token prediction with diffusion-based 3D latent generation to co-produce indoor scene layouts and object geometries that follow complex text-specified spatial and semantic constraints.

  2. PhyMix: Towards Physically Consistent Single-Image 3D Indoor Scene Generation with Implicit--Explicit Optimization

    cs.CV 2026-04 unverdicted novelty 6.0

    PhyMix unifies a new multi-aspect physics evaluator with implicit policy optimization and explicit test-time correction to produce single-image 3D indoor scenes that are both visually faithful and physically plausible.

  3. ProcFunc: Function-Oriented Abstractions for Procedural 3D Generation in Python

    cs.CV 2026-04 unverdicted novelty 5.0

    ProcFunc introduces a Python library with function-oriented abstractions for procedural 3D generation in Blender, enabling combinatorial scene creation and demonstrated via a new indoor room generator with composition...

  4. RoomPilot: Controllable Indoor Scene Synthesis via Multimodal Semantic Parsing

    cs.CV 2025-12 unverdicted novelty 5.0

    RoomPilot introduces a multimodal framework that maps text and floor plans to an Indoor Domain-Specific Language and uses a hierarchical pipeline for controllable indoor scene synthesis.