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Gaussian Variation Field Diffusion for High-fidelity Video-to-4D Synthesis

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arxiv 2507.23785 v1 pith:ZRNGS3IR submitted 2025-07-31 cs.CV

Gaussian Variation Field Diffusion for High-fidelity Video-to-4D Synthesis

classification cs.CV
keywords diffusiondatafieldgaussianvariationcanonicalcontentdirect
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In this paper, we present a novel framework for video-to-4D generation that creates high-quality dynamic 3D content from single video inputs. Direct 4D diffusion modeling is extremely challenging due to costly data construction and the high-dimensional nature of jointly representing 3D shape, appearance, and motion. We address these challenges by introducing a Direct 4DMesh-to-GS Variation Field VAE that directly encodes canonical Gaussian Splats (GS) and their temporal variations from 3D animation data without per-instance fitting, and compresses high-dimensional animations into a compact latent space. Building upon this efficient representation, we train a Gaussian Variation Field diffusion model with temporal-aware Diffusion Transformer conditioned on input videos and canonical GS. Trained on carefully-curated animatable 3D objects from the Objaverse dataset, our model demonstrates superior generation quality compared to existing methods. It also exhibits remarkable generalization to in-the-wild video inputs despite being trained exclusively on synthetic data, paving the way for generating high-quality animated 3D content. Project page: https://gvfdiffusion.github.io/.

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Forward citations

Cited by 8 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. World Tracing: Generative Pixel-Aligned Geometry Beyond the Visible

    cs.CV 2026-06 unverdicted novelty 7.0

    World Tracing introduces a multi-layer pixel-aligned 3D point representation instantiated via a diffusion transformer (WT-DiT) trained with pixel-space flow matching to jointly reconstruct visible surfaces and generat...

  2. PerpetualWonder: Long-Horizon Action-Conditioned 4D Scene Generation

    cs.CV 2026-02 unverdicted novelty 7.0

    PerpetualWonder introduces a closed-loop generative simulator with a unified physical-visual representation for long-horizon action-conditioned 4D scene generation from one image.

  3. AniGS: Bridging Rendering and Diffusion Prior for 3D Scene Animation

    cs.CV 2026-07 conditional novelty 6.0

    AniGS animates a static 3D Gaussian Splatting scene by iteratively distilling video-diffusion motion into a time-conditioned deformation field while keeping static regions fixed.

  4. HAT-4D: Lifting Monocular Video for 4D Multi-Object Interactions via Human-Agent Collaboration

    cs.CV 2026-06 unverdicted novelty 6.0

    HAT-4D presents an agentic VLM-plus-human-in-the-loop pipeline for monocular 4D multi-object interaction reconstruction and releases the MVOIK-4D benchmark.

  5. Helix4D: Complex 4D Mesh Generation

    cs.CV 2026-05 unverdicted novelty 6.0

    Helix4D generates high-quality dynamic 4D meshes from videos by extending Trellis2 with sliding-window cross-frame attention anchored on the first frame and a repurposed 4D temporal encoding.

  6. Fast 4D Mesh Generation by Spatio-Temporal Attention Chains

    cs.CV 2026-05 unverdicted novelty 6.0

    A training-free Spatio-Temporal Attention Chain framework accelerates 4D mesh generation 13x, improves quality, scales to 16x longer videos, and supports downstream tracking and camera estimation.

  7. Velox: Learning Representations of 4D Geometry and Appearance

    cs.CV 2026-05 unverdicted novelty 6.0

    Velox compresses dynamic point clouds into latent tokens that support geometry via 4D surface modeling and appearance via 3D Gaussians, showing strong results on video-to-4D generation, tracking, and image-to-4D cloth...

  8. DevilSight: Augmenting Monocular Human Avatar Reconstruction through a Virtual Perspective

    cs.CV 2025-08 reject novelty 5.0

    A monocular human avatar reconstruction method generates pseudo back-view videos with a fine-tuned diffusion model and uses them as extra training data for a 3D Gaussian avatar.