MemoBench is a new diagnostic benchmark with automated and VQA metrics that evaluates memory consistency in video models under disappear-and-reappear in dynamic environments.
hub Canonical reference
Hunyuan-gamecraft: High-dynamic interactive game video generation with hybrid history condition
Canonical reference. 100% of citing Pith papers cite this work as background.
hub tools
citation-role summary
citation-polarity summary
roles
background 5polarities
background 5representative citing papers
EgoCS-400K is a new 400K-video egocentric CS dataset with action-state-event alignment from public match demos for world model training.
SPAWN enables training-free insertion of custom visual concepts into autoregressive world models by swapping the pinned context-memory anchor over a short injection window.
WBench is a benchmark with 289 test cases and 1,058 turns for evaluating interactive world models using 22 automated metrics validated against human judgments.
WorldMark is the first public benchmark that standardizes scenes, trajectories, and control interfaces across heterogeneous interactive image-to-video world models.
Ink3D decouples geometry from texture by generating dense orbit videos with a conditional video model and baking them via a neural optimizer to produce complex 3D textures.
EMOSH proposes an Expressive Human Model with disentangled parameters, coarse-to-fine motion injection, and spatially-aligned conditioning to generate high-fidelity expressive human videos without driving-subject shape leakage.
Current world models fail to evolve internal state when unobserved and instead resume scenes at the last observed state, as diagnosed by the new WRBench benchmark across 23 models and 9600 videos.
PermaVid disentangles spatial context into semantic appearance and geometric structure via multi-modal memory banks and edit-aware updates to maintain long-term consistency in video generation after edits.
Prisma-World is a diffusion-based multi-agent video model that uses joint full-attention, multi-agent RoPE, and relative camera geometry injection plus curriculum training to produce consistent cross-view videos from flexible agent counts.
DisCo uses discrete action primitives for camera control in video world models to achieve more reliable action following than continuous trajectories.
StreamForce presents a unified causal model for force-controllable streaming video generation using a new force representation and distillation pipeline, claiming SOTA force adherence and 16.6 FPS performance.
Robust Dreamer uses Latent Gaussian Memory anchored to diffusion latents and Deviation Learning with a Dynamic Deviation Archive to reduce drift in long-horizon action-controlled image-to-video generation, reporting SOTA results on ScanNet, DL3DV, and OmniWorldGame.
WorldKV enables persistent world memory in autoregressive video diffusion models by selectively retrieving and compressing KV-cache chunks, matching full-cache fidelity at roughly twice the throughput without training.
RealCam is a causal autoregressive model for real-time camera-controlled video-to-video generation, using cross-frame in-context teacher distillation and loop-closed data augmentation to achieve high fidelity and consistency.
A decoupled memory branch with hybrid cues, cross-attention, and gating improves spatial consistency and data efficiency in long-horizon camera-trajectory video generation.
Lyra 2.0 produces persistent 3D-consistent video sequences for large explorable worlds by using per-frame geometry for information routing and self-augmented training to correct temporal drift.
Video generation models can function as world simulators if efficiency gaps in spatiotemporal modeling are bridged via organized paradigms, architectures, and algorithms.
Self-Forcing++ scales autoregressive video diffusion to over 4 minutes by using self-generated segments for guidance, reducing error accumulation and outperforming baselines in fidelity and consistency.
DecMem proposes a decoupled memory system using sparse global and anchored local components to enable consistent minute-long controllable video generation in world models.
PROWL introduces a KL-constrained adversarial curriculum and prioritized adversarial trajectory buffer to actively discover and correct rare failure modes in action-conditioned video world models.
Matrix-Game 2.0 introduces a scalable data pipeline, action-injection module, and few-step distillation to enable real-time streaming video generation at 25 FPS from game-engine interactions, with open-sourced weights and code.
A survey proposing a three-level capability taxonomy (L1 Predictor, L2 Simulator, L3 Evolver) for world models across physical, digital, social, and scientific domains.
This survey traces video generation technology from GANs to diffusion models and then to autoregressive and multimodal approaches while analyzing principles, strengths, and future trends.
citing papers explorer
-
MemoBench: Benchmarking World Modeling in Dynamically Changing Environments
MemoBench is a new diagnostic benchmark with automated and VQA metrics that evaluates memory consistency in video models under disappear-and-reappear in dynamic environments.
-
EgoCS-400K: An Egocentric Gameplay Dataset for World Models
EgoCS-400K is a new 400K-video egocentric CS dataset with action-state-event alignment from public match demos for world model training.
-
From Zero to Hero: Training-Free Custom Concept Spawning in World Models
SPAWN enables training-free insertion of custom visual concepts into autoregressive world models by swapping the pinned context-memory anchor over a short injection window.
-
WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluation
WBench is a benchmark with 289 test cases and 1,058 turns for evaluating interactive world models using 22 automated metrics validated against human judgments.
-
WorldMark: A Unified Benchmark Suite for Interactive Video World Models
WorldMark is the first public benchmark that standardizes scenes, trajectories, and control interfaces across heterogeneous interactive image-to-video world models.
-
Ink3D: Sculpting 3D Assets with Extremely Complex Textures via Video Generative Models
Ink3D decouples geometry from texture by generating dense orbit videos with a conditional video model and baking them via a neural optimizer to produce complex 3D textures.
-
EMOSH: Expressive Motion and Shape Disentanglement for Human Animation
EMOSH proposes an Expressive Human Model with disentangled parameters, coarse-to-fine motion injection, and spatially-aligned conditioning to generate high-fidelity expressive human videos without driving-subject shape leakage.
-
Current World Models Lack a Persistent State Core
Current world models fail to evolve internal state when unobserved and instead resume scenes at the last observed state, as diagnosed by the new WRBench benchmark across 23 models and 9600 videos.
-
PermaVid: Consistent Video Generation Across Edits via Disentangled Context Memory
PermaVid disentangles spatial context into semantic appearance and geometric structure via multi-modal memory banks and edit-aware updates to maintain long-term consistency in video generation after edits.
-
Prisma-World: Camera-Controllable Multi-Agent Video World Model
Prisma-World is a diffusion-based multi-agent video model that uses joint full-attention, multi-agent RoPE, and relative camera geometry injection plus curriculum training to produce consistent cross-view videos from flexible agent counts.
-
DisCo: World Models with Discrete Camera Motion Control
DisCo uses discrete action primitives for camera control in video world models to achieve more reliable action following than continuous trajectories.
-
Streaming Video Generation with Streaming Force Control
StreamForce presents a unified causal model for force-controllable streaming video generation using a new force representation and distillation pipeline, claiming SOTA force adherence and 16.6 FPS performance.
-
Robust Dreamer: Deviation-Aware Latent Gaussian Memory for Action-Controlled AR Video Generation
Robust Dreamer uses Latent Gaussian Memory anchored to diffusion latents and Deviation Learning with a Dynamic Deviation Archive to reduce drift in long-horizon action-controlled image-to-video generation, reporting SOTA results on ScanNet, DL3DV, and OmniWorldGame.
-
WorldKV: Efficient World Memory with World Retrieval and Compression
WorldKV enables persistent world memory in autoregressive video diffusion models by selectively retrieving and compressing KV-cache chunks, matching full-cache fidelity at roughly twice the throughput without training.
-
RealCam: Real-Time Novel-View Video Generation with Interactive Camera Control
RealCam is a causal autoregressive model for real-time camera-controlled video-to-video generation, using cross-frame in-context teacher distillation and loop-closed data augmentation to achieve high fidelity and consistency.
-
Memorize When Needed: Decoupled Memory Control for Spatially Consistent Long-Horizon Video Generation
A decoupled memory branch with hybrid cues, cross-attention, and gating improves spatial consistency and data efficiency in long-horizon camera-trajectory video generation.
-
Lyra 2.0: Explorable Generative 3D Worlds
Lyra 2.0 produces persistent 3D-consistent video sequences for large explorable worlds by using per-frame geometry for information routing and self-augmented training to correct temporal drift.
-
Video Generation Models as World Models: Efficient Paradigms, Architectures and Algorithms
Video generation models can function as world simulators if efficiency gaps in spatiotemporal modeling are bridged via organized paradigms, architectures, and algorithms.
-
Self-Forcing++: Towards Minute-Scale High-Quality Video Generation
Self-Forcing++ scales autoregressive video diffusion to over 4 minutes by using self-generated segments for guidance, reducing error accumulation and outperforming baselines in fidelity and consistency.
-
DecMem: Towards Minute-Long Consistent World Generation with Decoupled Memory
DecMem proposes a decoupled memory system using sparse global and anchored local components to enable consistent minute-long controllable video generation in world models.
-
PROWL: Prioritized Regret-Driven Optimization for World Model Learning
PROWL introduces a KL-constrained adversarial curriculum and prioritized adversarial trajectory buffer to actively discover and correct rare failure modes in action-conditioned video world models.
-
Matrix-game 2.0: An open-source real-time and streaming interactive world model
Matrix-Game 2.0 introduces a scalable data pipeline, action-injection module, and few-step distillation to enable real-time streaming video generation at 25 FPS from game-engine interactions, with open-sourced weights and code.
-
Agentic World Modeling: Foundations, Capabilities, Laws, and Beyond
A survey proposing a three-level capability taxonomy (L1 Predictor, L2 Simulator, L3 Evolver) for world models across physical, digital, social, and scientific domains.
-
Evolution of Video Generative Foundations
This survey traces video generation technology from GANs to diffusion models and then to autoregressive and multimodal approaches while analyzing principles, strengths, and future trends.
- OpenWorldLib: A Unified Codebase and Definition of Advanced World Models
- WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling