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Yume: An interactive world generation model

27 Pith papers cite this work. Polarity classification is still indexing.

27 Pith papers citing it

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2026 24 2025 3

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MoVerse: Real-Time Video World Modeling with Panoramic Gaussian Scaffold

cs.CV · 2026-06-11 · unverdicted · novelty 6.0

MoVerse generates real-time interactive video world models from single narrow-FOV images via panoramic diffusion expansion, Gaussian scaffold lifting, and distillation of a bidirectional diffusion teacher into a causal autoregressive renderer.

Echo-Memory: A Controlled Study of Memory in Action World Models

cs.CV · 2026-06-08 · unverdicted · novelty 6.0

A controlled study finds that block-wise state-space recurrence outperforms other memory designs for open-domain scene return in action-conditioned video models, and that standard replay metrics do not adequately measure memory quality.

Prisma-World: Camera-Controllable Multi-Agent Video World Model

cs.CV · 2026-06-08 · unverdicted · novelty 6.0

Prisma-World is a diffusion-based multi-agent video model that uses joint full-attention, multi-agent RoPE, and relative camera geometry injection plus curriculum training to produce consistent cross-view videos from flexible agent counts.

Geometry-Aware Implicit Memory for Video World Models

cs.CV · 2026-06-01 · unverdicted · novelty 6.0

GIM-World adds a camera-queryable geometry distillation head and pruning rule to implicit memory in video world models, claiming better long-horizon geometric consistency on the MIND benchmark than explicit and implicit baselines.

LongLive: Real-time Interactive Long Video Generation

cs.CV · 2025-09-26 · conditional · novelty 6.0

LongLive is a causal autoregressive video generator that produces up to 240-second interactive videos at 20.7 FPS on one H100 GPU after 32 GPU-days of fine-tuning from a 1.3B short-clip model.

WorldOlympiad: Can Your World Model Survive a Triathlon?

cs.CV · 2026-06-09 · unverdicted · novelty 5.0

WorldOlympiad is a new benchmark decomposing world-model evaluation into physical, geometry, and interaction tracks using segmentation, MLLM judges, Gaussian splatting, and action prompts on diverse scenarios.

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