VisDom augments silhouette-based visual hull reconstruction with a minimum multi-view visibility constraint to supply a stronger geometric prior for sparse-view NeRF and GS optimization.
arXiv preprint arXiv:2402.10259 (2024)
4 Pith papers cite this work. Polarity classification is still indexing.
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UNVERDICTED 4roles
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baseline 1representative citing papers
BEAST3D learns viewpoint-invariant 3D features from calibrated multi-view animal videos via Gaussian splatting for novel view synthesis, pose estimation, and neural encoding across four species.
GraspFoM creates a shared 3D latent from SAM3D priors, adds an anchor-initialized diffuser for multimodal grasps, and uses reconstruction-aware scoring plus residual updates to jointly achieve SOTA reconstruction and grasping with few extra parameters.
A survey compiling principles, applications, benchmarks, and challenges of 3D Gaussian Splatting for explicit 3D scene representation.
citing papers explorer
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VisDom: Sparse Novel View Synthesis with Visible Domain Constraint
VisDom augments silhouette-based visual hull reconstruction with a minimum multi-view visibility constraint to supply a stronger geometric prior for sparse-view NeRF and GS optimization.
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A Survey on 3D Gaussian Splatting
A survey compiling principles, applications, benchmarks, and challenges of 3D Gaussian Splatting for explicit 3D scene representation.